Courses / MA / Sleeper Hold
Sleeper Hold
Code:
MA 433
Prerequisites:
Advised:
Level:
4
Study DC:
12
Ability
Time:
Action
Target:
A target grabbed by you
Cost:
Exhaust 1
Defense:
Health save negates, health save at start of turn ends
A target grabbed by you must pass a health save or fall asleep.
At the start of each of its turns, the target gets another health save to wake up.
If it takes damage, or a creature spends an action waking it up, it wakes up.
Special Rule: Rested:
Once a creature wakes up from being put to sleep, it cannot be put to sleep again until the end of its next turn. If it would be put to sleep before then, it falls asleep after taking its turn instead.
Exhaust:
Exhaust means spending stamina and also reducing your maximum stamina by the same amount until you rest.
At the start of each of its turns, the target gets another health save to wake up.
If it takes damage, or a creature spends an action waking it up, it wakes up.
Special Rule: Rested:
Once a creature wakes up from being put to sleep, it cannot be put to sleep again until the end of its next turn. If it would be put to sleep before then, it falls asleep after taking its turn instead.
Exhaust:
Exhaust means spending stamina and also reducing your maximum stamina by the same amount until you rest.
“Mess with the best, get laid to rest.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can use Sleeper Hold DC 7 |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
DC +6 | 5 | DC +4 | DC 13 |
DC +8 | 5 | DC +6 | DC 15 |
DC +9 | 5 | DC +8 | DC 16 |
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