Courses / TH / Gleam
Gleam
Required For:
Qualifies For:
Level:
1
Study DC:
9
Code:
TH 165
Gleam Spell
Time:
Action
Target:
You
Cost:
1 SP
Duration:
Until you take a long rest
You deal extra light damage with weapons and damage dealing spells, and additional damage if you are using a heavy weapon.
When you spend an action casting a healing spell, that spell heals extra HP.
(If such a spell heals over time, only the initial healing is boosted).
Your weapons cast bright light in a 5 ft. radius, and dim light for a further 5 ft. while you are wielding them.
Projectiles and thrown weapons continue to glow until the start of your next turn.
Undead or fiends defeated by you while you are affected by this ability are disintegrated.
You can end this spell as a fast action.
You can only benefit from one Gleam at the same time.
(This ability does not affect buff spells which make something do additional damage.)
(Ex: If someone hits with a sword with Arcane Infusion and uses Wrath, this spell would increase the damage of the hit, but would not also increase the damage granted by Arcane Infusion or Wrath.)
When you spend an action casting a healing spell, that spell heals extra HP.
(If such a spell heals over time, only the initial healing is boosted).
Your weapons cast bright light in a 5 ft. radius, and dim light for a further 5 ft. while you are wielding them.
Projectiles and thrown weapons continue to glow until the start of your next turn.
Undead or fiends defeated by you while you are affected by this ability are disintegrated.
You can end this spell as a fast action.
You can only benefit from one Gleam at the same time.
(This ability does not affect buff spells which make something do additional damage.)
(Ex: If someone hits with a sword with Arcane Infusion and uses Wrath, this spell would increase the damage of the hit, but would not also increase the damage granted by Arcane Infusion or Wrath.)
“Gleaming sword and arrow of light, sanctified with holy might.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 35 | +1 light damage with weapons and spells +1 light damage with heavy weapons, and spells cast using a heavy weapon Heal +1 with action healing spells Heal +1 with action healing spells cast using a heavy weapon or while dual wielding |
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