Courses / TH / Gleam

Gleam

Code:
TH 165
Required For:
Qualifies For:
Level:
1
Study DC:
9

Spell

Time:
Action
Target:
You
Cost:
1 SP
Duration:
Until you take a long rest

You deal extra light damage with weapons and damage dealing spells, and additional damage if you are using a heavy weapon.
When you spend an action casting a healing spell, that spell heals extra HP.
(If such a spell heals over time, only the initial healing is boosted).

Your weapons cast bright light in a 5 ft. radius, and dim light for a further 5 ft. while you are wielding them.
Projectiles and thrown weapons continue to glow until the start of your next turn.

Undead or fiends defeated by you while you are affected by this ability are disintegrated.

You can end this spell as a fast action.

Tags: SP, Spell, Action, Buff, Light, Damage, Heal

“Gleaming sword and arrow of light, sanctified with holy might.”


Upgrades
Name Effort Requires Description
Unlock 35 +1 light damage with weapons and spells
+1 light damage with heavy weapons, and spells cast using a heavy weapon
Heal +1 with action healing spells
Heal +1 with action healing spells cast using a heavy weapon or while dual wielding
Extra Credit
Gloom
Effort: 0
Requires: Restricted
Gleam adds dark damage instead.
Gleam casts dim light instead of bright light.
Next: Wholeness