Courses / TH / Heal

Heal

Code:
TH 120
Advised:
Required For:
Level:
1
Study DC:
9

Spell

Time:
Action
Target:
Melee: touch (upgrades to ranged: sight, and all allies within sight later on)
Cost:
1 SP*
Limit:
1 SP per cast (upgrades allow you to spend more SP at once)

Heal an amount based on mastery.
Starting out, you may only spend 1 SP to heal once per cast. Upgrades to this ability allow you to spend more SP per cast for more healing.

Tags: Action, Spell, Melee, Heal

“A wound promptly tended is a wound shortly mended.“


Upgrades
Name Effort Requires Description
Heal 1d10 10 1 SP: Heal 1d10 (0r 5)
Heal 2d10 10 Heal 1d10 1 SP: Heal 2d10 (or 11)
Heal 3d10 10 Heal 2d10 1 SP: Heal 3d10 (or 16)
Merciful Heavens 5 Heal 1d10 Once per long rest, you may cast Heal for free, as if you had spent either the maximum amount of SP you could on it, or 5 SP, whichever is less.
Extra Credit
Heal 4d10
Effort: 80
Requires: Mastery, Mastery of Ultimate Heal
1 SP: Heal 4d10 (or 22)
Heal 5d10
Effort: 80
Requires: Heal 4d10
1 SP: Heal 5d10 (or 27)
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