Courses / TH / Smite

Smite

Code:
TH 110
Advised:
Qualifies For:
Level:
1
Study DC:
9

Smite

Spell

Time:
Action
Target:
Ranged: sight
Cost:
1 SP
Defense:
Social save halves

Call down a spear of light from the heavens.
The target takes light or lightning damage.
Targets which pass a social save take half damage.

Undead or fiends defeated by this spell are disintegrated.

Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify and Spirit Boost.

Tags: Action, Spell, Blast, Ranged, Social, Save, Light, Lightning, Damage

Smitening Bolt

Spell

Time:
Action
Target:
Ranged: sight
Cost:
None
Defense:
Health save negates

Create a spear of light in your hand and hurl it at an enemy.
If the target passes a health save, they take no damage.
If the target fails a health save, they take light or lightning damage.

Undead or fiends defeated by this spell are disintegrated.

You cannot Intensify Smitening Bolt.

Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.

Tags: Action, Spell, Blast, Ranged, Health, Save, Light, Lightning, Damage, Cantrip

“Angering the gods is never wise.”


Upgrades
Name Effort Requires Description
Unlock 15 You can cast Smite
1d12 +10 damage
Social save halves
DC 9
DC +2 5 Unlock DC 11
DC +4 5 DC +2 DC 13
DC +6 5 DC +4 DC 15
DC +8 5 DC +6 DC 17
Smitening Bolt 0 Unlock You can cast Smitening Bolt
DC = Smite DC
Health save negates
1d6 damage
Extra Credit
Hellfire
Effort: 2
Requires: Unlock
You may deal fire damage with Smite and Smitening Bolt.
Next: Heal