Courses / TH / Aura of Radiance
Aura of Radiance
Code:
TH 212
Prerequisites:
Advised:
Level:
2
Study DC:
10
Spell
Time:
Action
Target:
You, all enemies within range
Cost:
1 SP
Defense:
Social save halves
Duration:
Encounter, deactivates while you are incapacitated
You are surrounded by a sphere of dim light.
Any enemy that begins its turn within or enters the bounds of the sphere takes light damage, which passing a social save halves.
Each enemy can only take damage from your Aura of Radiance once per round.
Undead or fiends defeated by this spell are disintegrated.
Aura:
This spell affects an area around you and moves with you.
While you are incapacitated, this spell does nothing.
You can end this spell as a fast action (if you want to for some reason).
Any enemy that begins its turn within or enters the bounds of the sphere takes light damage, which passing a social save halves.
Each enemy can only take damage from your Aura of Radiance once per round.
Undead or fiends defeated by this spell are disintegrated.
Aura:
This spell affects an area around you and moves with you.
While you are incapacitated, this spell does nothing.
You can end this spell as a fast action (if you want to for some reason).
“Stay back, for this is sacred ground.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | 5 ft. radius DC 16 social save 1d6 light damage |
|
Radius +1 | 10 | Unlock | 10 ft. radius |
Radius +2 | 10 | Radius +1 | 15 ft. radius |
Extra Credit
Overdrive 1
Effort: 5
Requires: Mastery
You may spend 1 SP during your turn as a fast action to overdrive this spell and expand the sphere’s radius to 20 ft. until the spell ends.
Overdrive 2
Effort: 5
Requires: Overdrive 1
Overdrive now expands the sphere’s radius to 25 ft.
Overdrive 3
Effort: 5
Requires: Overdrive 2
Overdrive now expands the sphere’s radius to 30 ft.
Aura of Pain
Effort: 5
Requires: Restricted
You may have your Aura of Radiance deal dark damage instead.
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