Courses / TH / Aura of Radiance

Aura of Radiance

Prerequisites:
Advised:
Level:
2
Study DC:
10
Code:
TH 212

Aura of Radiance Spell

Blast
Blast spells only deal damage.
Time:
Action
Area:
Up to a 15 ft. radius sphere
Target:
You
Cost:
1 SP
Defense:
Social save halves
Duration:
Until the start of your next turn

You are surrounded by a sphere of dim light.

Enemies within the sphere when it is cast are not affected until their turns.

Any enemy that begins its turn within the sphere,
or enters the bounds of the sphere during its turn
gets a social save.

Fail:
The enemy takes 1d8 +5 light damage.
+1d8 light damage per boost from Intensify.

Pass:
The enemy takes half as much damage.

Undead or fiends defeated by this spell are disintegrated.

Aura:
This spell affects an area around you and moves with you.
While you are incapacitated, this spell does nothing.

Tags: Action, Spell, Self, Area, Social, Save, Light, Damage, Blast, Enchantment

“Stay back, for this is sacred ground.”


Upgrades
Name Effort Requires Description
Unlock 15 5 ft. radius
DC 16 social save
1d8 +5 light damage
Radius +1 10 Unlock 10 ft. radius
Radius +2 10 Radius +1 15 ft. radius
Extra Credit
Overdrive 1
Effort: 5
Requires: Mastery
You may spend 1 extra SP to overdrive this spell and expand the sphere’s radius to 20 ft.
Overdrive 2
Effort: 5
Requires: Overdrive 1
Overdrive now expands the sphere’s radius to 25 ft.
Overdrive 3
Effort: 5
Requires: Overdrive 2
Overdrive now expands the sphere’s radius to 30 ft.
Aura of Pain
Effort: 5
Requires: Restricted
You may have your Aura of Radiance deal dark damage instead.
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