Courses / TH / Divine Punishment

Divine Punishment

Prerequisites:
Advised:
Level:
2
Study DC:
10
Code:
TH 213

Divine Punishment Spell

Curse
Curses are a type of spell which enchants the target with a debuff.
Time:
Action
Range:
Earshot
Target:
Any targets you want within range.
Cost:
1 SP
Limit:
You can only punish once per turn
Defense:
None, but the effect is circumventable
Duration:
Encounter, or until either you or the target are defeated

You challenge one or more enemies, taunting them and causing them to take damage if they ignore you and harm your allies.

Once per turn, when a target cursed by Divine Punishment performs a hostile action against a target which is not taunting them, you may punish them, causing glyphs of light to appear around and deal light damage to them.
Intensify: +1d12 light damage per boost from Intensify.

You cannot punish an ability which includes a creature that is taunting the user among its targets.
The target is generally aware something bad will happen if it attacks your allies.

This spell ends if either you or the taunted creature are defeated.
Otherwise, it lasts until the end of the encounter.
While a taunted creature is unable to take any hostile action against any creature that is taunting it, it cannot be punished by this spell (the spell does not end, but its effect is suppressed).
You may end this spell as a fast action, and stop taunting the target.

Undead or fiends defeated by this spell are disintegrated.

A target can only suffer from one Divine Punishment from the same caster at the same time.

Tags: Action, Spell, Ranged, Enchantment, Curse, Taunt, Light, Damage

Upgrades
Name Effort Requires Description
Unlock 14 You can cast Divine Punishment
1d12 light damage
Damage 2d12 7 Unlock 2d12 light damage
Damage 3d12 7 Damage 2d12 3d12 light damage
Damage 4d12 7 Damage 3d12 4d12 light damage
Next: Lightwall