Courses / TH / Divine Punishment

Divine Punishment

Code:
TH 213
Prerequisites:
Advised:
Level:
2
Study DC:
10

Spell

Time:
Action
Target:
Ranged: within earshot (upgrades to chosen targets within earshot)
Cost:
1 SP
Limit:
You can only punish once per turn
Defense:
None, but the effect is circumventable
Duration:
Encounter, or until either you or the target are defeated

You taunt a target by challenging them, and curse them with Divine Punishment.
Once per turn, when a target cursed by Divine Punishment performs a hostile action against a target which is not taunting them, you may punish the marked target, causing glyphs of light to appear around them which deal light damage to them.

You may not punish an area affecting ability which includes a creature that is taunting the user among its targets.
The target is generally aware something bad will happen if it attacks your allies.

This spell ends if either you or the taunted creature are defeated.
Otherwise, it lasts until the end of the encounter.
While a taunted creature is unable to take any hostile action against any creature that is taunting it, it cannot be punished by this spell (the spell does not end, but its effect is suppressed).
You may end this spell as a fast action, and stop taunting the target.

Undead or fiends defeated by this spell are disintegrated.

Tags: Action, Spell, Ranged, Enchantment, Curse, Taunt, Light, Damage

Upgrades
Name Effort Requires Description
Unlock 5 1d12 light damage
Damage 2d12 5 Unlock 2d12 light damage
Damage 3d12 5 Damage 2d12 3d12 light damage
Damage 4d12 5 Damage 3d12 4d12 light damage
Multitarget 15 Unlock When you cast Divine Punishment, you may target any number of targets within earshot with it.
Next: Lightwall