Courses / TH / Judgment
Judgment
Prerequisites:
Advised:
Required For:
Level:
2
Study DC:
10
Code:
TH 210
Judgment Spell
Time:
Action
Range:
1,000 ft.
Area:
Up to a 20 ft. sphere
Cost:
1 SP
Defense:
Social save halves
You call down a spear of light from the heavens which explodes in a blast of radiance on impact.
All enemies in the area get a social save.
Fail: The enemy takes 1d6+5 light or lightning damage.
Intensify: +1d6 damage per boost from Intensify.
Pass: The enemy takes half damage.
Undead or fiends defeated by this spell are disintegrated.
All enemies in the area get a social save.
Fail: The enemy takes 1d6+5 light or lightning damage.
Intensify: +1d6 damage per boost from Intensify.
Pass: The enemy takes half damage.
Undead or fiends defeated by this spell are disintegrated.
“You are judged!”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | 1d6 +5 damage DC 7 5 ft. radius |
|
Area 10 | 5 | Unlock | 10 ft. radius |
Area 15 | 5 | Area 10 | 15 ft. radius |
Area 20 | 5 | Area 15 | 20 ft. radius |
DC +5 | 5 | Unlock | DC 11 |
DC +10 | 5 | DC +5 | DC 17 |
Extra Credit
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