Courses / TH / Heal 2

Heal 2

Code:
TH 220
Prerequisites:
Advised:
Required For:
Level:
2
Study DC:
10

Passive

Your Heal is more potent and more flexible.

(You should declare how much SP you are spending on Heal before there is an opportunity to Counterspell it.)

Tags: Spell, Upgrade, Ranged, Area, Heal

Upgrades
Name Effort Requires Description
Conduit 2 10 You can spend up to 2 SP on Heal when you cast it.
Ranged Heal 10 Conduit 2 Heal can now be cast at range, on any target within sight.
Group Heal 15 Ranged Heal Heal can now be cast as a group heal, healing any number of targets within sight by dividing the healing equally among all targets.
If this heals a target to full HP, you decide who gets any excess healing that would be wasted on that target.
If the healing does not divide evenly, you decide who gets the leftover healing.
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