Courses / AR / Annihilate

Annihilate

Code:
AR 21C
Prerequisites:
Advised:
Level:
2
Study DC:
10

Spell (Uncounterable)

Time:
Action
Requirements:
You must be wielding a melee weapon
Target:
You, then a target within melee:weapon and an area around them
Cost:
Duration:
Until the end of your next turn

You charge up power in your wielded melee weapon.
Until the end of your next turn, your weapon gains 10 annihilation charges, which causes it to shine brightly, casting bright light in a 30 ft. radius, and dim light for a further 30 ft.

You may cast Annihilate multiple times to charge up additional power.
Each time you do, you gain another 10 annihilation charges, and the duration of your annihilation charges is extended until the end of your next turn.

The next time you attack with the empowered weapon before the end of your next turn, you may spend all your annihilation charges to cast Arcane Burst, Arcane Cone, or Arcane Beam without paying their casting cost or spending an action, but you must include the creature you attacked as a target.
Spells cast using this ability deal +1 damage per annihilation charge.
You must know the spell to cast it.

Intensify:
When you Intensify this spell, you get 10 more annihilation charges per level of Intensification.
You may also Intensify spells cast using Annihilation.

Counterspell:
Annihilate itself cannot be Counterspelled, but it can be Dispelled.
Spells cast using Annihilate have +15 to the DC to Counterspell them.

Suggested Backfire: Your weapon shatters.

Tags: Spellburn, Spell, Action, Elemental, Damage, Buff, Uncounterable

Upgrades
Name Effort Requires Description
Unlock 35 You can cast Annihilate
Previous: Mana Burst