Courses / AR / Annihilate
Annihilate
Prerequisites:
Advised:
Level:
2
Study DC:
10
Code:
AR 21C
Charge Up Spell
Time:
Action
Requirements:
You must be wielding a melee weapon
Target:
You, then a target within your melee weapon’s reach and an area around them
Cost:
Duration:
Until the end of your next turn
You charge up power in your wielded melee weapon.
Your weapon gains 10 annihilation charges,
+10 more per boost from Intensify,
which last until the end of your next turn and
cause your weapon to shine brightly, casting bright light in a 30 ft. radius, and dim light for a further 30 ft.
You may cast this spell multiple times to charge up additional power.
Each time you do, you gain another 10 annihilation charges,
+10 more per boost from Intensify,
and the duration of your annihilation charges is extended until the end of your next turn.
Counterspell:
This spell cannot be Counterspelled, but it can be Dispelled.
Suggested Backfire: Your weapon shatters.
Your weapon gains 10 annihilation charges,
+10 more per boost from Intensify,
which last until the end of your next turn and
cause your weapon to shine brightly, casting bright light in a 30 ft. radius, and dim light for a further 30 ft.
You may cast this spell multiple times to charge up additional power.
Each time you do, you gain another 10 annihilation charges,
+10 more per boost from Intensify,
and the duration of your annihilation charges is extended until the end of your next turn.
Counterspell:
This spell cannot be Counterspelled, but it can be Dispelled.
Suggested Backfire: Your weapon shatters.
Annihilate Spell
Time:
Trigger
When you attack with a melee weapon empowered by annihilation charges, you may spend all your annihilation charges to cast Arcane Burst, Arcane Cone, or Arcane Beam including the creature you attacked as a target, without paying their casting cost or spending an action.
That spell deals +1 damage per annihilation charge spent.
You can Intensify these spells.
(You must know the spell to cast it.)
Counterspell:
Spells cast using Annihilate have +15 to the DC to Counterspell them.
That spell deals +1 damage per annihilation charge spent.
You can Intensify these spells.
(You must know the spell to cast it.)
Counterspell:
Spells cast using Annihilate have +15 to the DC to Counterspell them.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 35 | You can cast Charge Up and Annihilate |
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