Courses / AR / Comrades in Arms

Comrades in Arms

Code:
AR 221B
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Battle Buddies

Passive

Your little buddies deal more damage.

Tags: Passive, Summon, Hit, Damage

Direct Intervention

Spell

Time:
Action + Trigger
Trigger:
When your little buddy or Friendship Titan would miss
Target:
All your buddies
Cost:
None
Duration:
Until the start of your next turn

If your little buddies or Friendship Titan would miss and you have not spent your action yet, you may spend your action to try to turn that miss into a hit.

You may spend your action to give your little buddies and/or Friendship Titan advantage on their attacks until the start of your next turn.

Tags: Spell, Minor Spellburn, Summon, Hit, Advantage, Action

Empower Buddies

Spell

Time:
Action + Trigger
Trigger:
When your titan or one of your little buddies hits
Target:
All your buddies
Cost:
Duration:
Until the start of your next turn

When one of your little buddies or your Friendship Titan hits and you have not spent your action yet, you may use this ability to add damage to that hit.

You may spend your action to make your little buddies each deal +1 damage until the start of your next turn.
(This only applies to your little buddies).

Tags: Spell, Minor Spellburn, Summon, Damage, Action

“Recommended for summoners that expect to face stronger foes than gooboolins.”


Upgrades
Name Effort Requires Description
Damage Boost 30 Your buddies now deal 1d4 weapon damage instead of 1 weapon damage
Direct Intervention 5 You can use Direct Intervention
Empower Buddies 0 Direct Intervention You can use Empower Buddies
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