Courses / AR / Arcane Shell

Arcane Shell

Code:
AR 330
Prerequisites:
Qualifies For:
Level:
3
Study DC:
11

Spell

Time:
Action or Trigger
Trigger:
When you or an ally in range
Target:
You or an ally in range:sight
Cost:
Duration:
Until the caster rests

Target gains resistance to an element.

Whenever the target takes damage of that element, a colorful many-faceted prism flashes into existence momentarily, which those trained in the arcane will likely recognize.
Creatures may be enchanted with multiple Arcane Shells of different elements.

Suggested Backfire: The shell gives the target a weakness to that element. This aberrant shell cannot be dismissed, but can be dispelled normally or by casting Arcane Shell on the target again.

Affinity:
When you take this class, choose which element your Arcane Shells are.
Whenever you cast this spell, it will normally be of that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is, or can do it automatically with the adaptive upgrade.

You can end this spell as a fast action (if for some reason you want to).

Tags: Spellburn, Trigger, Reaction, Action, Spell, Ranged, Enchantment, Buff, Elemental, Affinity

“Fear is for fools.” - Xanadar Bosh


Upgrades
Name Effort Requires Description
Unlock 10 You can cast Arcane Shell.
Adaptive 25 Unlock You can choose which element your Arcane Shell gives resistance against when you cast it.
No test of Spellcraft required.
Extra Credit
Transmute
Effort: 5
Requires: Mastery
During your turn, as a fast action, you can minor spellburn 1 to change which element any number of your Arcane Shells resist.
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