Courses / BI / Paralyzing Toxin
Paralyzing Toxin
Prerequisites:
Level:
4
Study DC:
12
Code:
BI 440
Paralyzing Toxin Spell
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
-1d10 Control
Defense:
Health save negates status, health save at start of turn ends
Duration:
Until the target passes their save or is cured
This spell does not affect creatures which are immune to poison.
The target takes 1d10 poison damage.
Intensify: +1d10 poison damage per boost from Intensify.
Then, the target gets a health save.
Fail:
The target is paralyzed.
It gets another save at the start of each of its turns to end this effect.
Creatures which get multiple actions may spend an action to get a save to end this paralysis on themselves.
Pass:
The target is not paralyzed.
This spell creates a non-magical poison, it is not an enchantment, and cannot be dispelled.
A target can only be affected by one Paralyzing Toxin spell at a time.
(This ability is at its most potent when used immediately after your target’s turn.)
The target takes 1d10 poison damage.
Intensify: +1d10 poison damage per boost from Intensify.
Then, the target gets a health save.
Fail:
The target is paralyzed.
It gets another save at the start of each of its turns to end this effect.
Creatures which get multiple actions may spend an action to get a save to end this paralysis on themselves.
Pass:
The target is not paralyzed.
This spell creates a non-magical poison, it is not an enchantment, and cannot be dispelled.
A target can only be affected by one Paralyzing Toxin spell at a time.
(This ability is at its most potent when used immediately after your target’s turn.)
“Stay still.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | 1d10 poison damage DC 8 Paralyze target |
|
DC +1 | 5 | Unlock | DC 9 |
DC +2 | 5 | DC +1 | DC 10 |
DC +3 | 10 | DC +2 | DC 11 |
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