Courses / CM / Quaking Chord
Quaking Chord
Code:
CM 423
Level:
4
Study DC:
12
Passive
Blare and Shout deal more damage.
When a creature fails its save against your Shout or Blare,
you may push them and knock them prone.
You may push them 5 ft. more for each size they are smaller than medium.
You push them 5 ft. less for each size they are larger than medium.
(If the target would be pushed into a mortal hazard, such as off a cliff, it gets a health save to avoid being moved into that hazard, but is still moved as far as safely possible.
Being pushed does not provoke attacks of opportunity.)
When a creature fails its save against your Shout or Blare,
you may push them and knock them prone.
You may push them 5 ft. more for each size they are smaller than medium.
You push them 5 ft. less for each size they are larger than medium.
(If the target would be pushed into a mortal hazard, such as off a cliff, it gets a health save to avoid being moved into that hazard, but is still moved as far as safely possible.
Being pushed does not provoke attacks of opportunity.)
“This music is truly moving.”
Name | Effort | Requires | Description |
---|---|---|---|
Push 5 | 10 | You can push enemies up to 5 ft. with Shout or Blare. | |
Push 10 | 10 | Push 5 | You can push enemies up to 10 ft. with Shout or Blare. |
Thrum | 10 | You can knock enemies prone with Shout or Blare. | |
Bass Boost | 5 | Shout now deals 1d10 damage Blare now deals 1d6 damage |
Extra Credit
Dissonance
Effort: 8
Requires: Mastery, Harsh Noise
When an enemy fails their save against Shout or Blare while you are performing Harsh Noise, you may push them an additional 5 ft.
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