Courses / CM / Quaking Chord

Quaking Chord

Code:
CM 423
Prerequisites:
Level:
4
Study DC:
12

Passive

Blare and Shout deal more damage.

When a creature fails its save against your Shout or Blare,
you may push them and knock them prone.
You may push them 5 ft. more for each size they are smaller than medium.
You push them 5 ft. less for each size they are larger than medium.

(If the target would be pushed into a mortal hazard, such as off a cliff, it gets a health save to avoid being moved into that hazard, but is still moved as far as safely possible.
Being pushed does not provoke attacks of opportunity.)

Tags: Spell, Upgrade, Diminish, Chord, Push, Prone, Health, Save

“This music is truly moving.”


Upgrades
Name Effort Requires Description
Push 5 10 You can push enemies up to 5 ft. with Shout or Blare.
Push 10 10 Push 5 You can push enemies up to 10 ft. with Shout or Blare.
Thrum 10 You can knock enemies prone with Shout or Blare.
Bass Boost 5 Shout now deals 1d10 damage
Blare now deals 1d6 damage
Extra Credit
Dissonance
Effort: 8
Requires: Mastery, Harsh Noise
When an enemy fails their save against Shout or Blare while you are performing Harsh Noise, you may push them an additional 5 ft.