Courses / CM / Shout

Shout

Advised:
Qualifies For:
Level:
1
Study DC:
9
Code:
CM 121

Shout Spell

Blast
Blast spells only deal damage.
Cantrip
Cantrips are spells that do not cost any resources to cast.
Time:
Action
Range:
Earshot
Target:
1 target
Cost:
Diminish 2 if the target fails its save, Diminish 1 if the target passes its save
Defense:
Health (reflex) save halves damage

You shout, loudly, and blast the enemy with amplified sound waves.

The target gets a health (reflex) save.
The save DC of this ability is increased by your social bonus (or decreased by your social penalty).
The save DC of this ability is decreased by your level of diminish at the time you cast it.

Fail:
The target takes 1d8 sonic damage,
+1d8 sonic damage per boost from Intensify.
You diminish 2.

Pass:
The target takes half as much damage.
You diminish 1.

Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.

Tags: Diminish, Action, Spell, Blast, Ranged, Health, Save, Sonic, Damage, Cantrip

“Make some noise!”


Upgrades
Name Effort Requires Description
Unlock 25 You can cast Shout
1d8 sonic damage
DC 4 + social - diminish
DC +1 1 Unlock DC 5 + social - diminish
DC +2 1 DC +1 DC 6 + social - diminish
DC +3 1 DC +2 DC 7 + social - diminish
DC +4 1 DC +3 DC 8 + social - diminish
DC +5 1 DC +4 DC 9 + social - diminish
DC +6 1 DC +5 DC 10 + social - diminish
DC +7 1 DC +6 DC 11 + social - diminish
DC +8 1 DC +7 DC 12 + social - diminish
DC +9 1 DC +8 DC 13 + social - diminish
DC +10 1 DC +9 DC 14 + social - diminish
Extra Credit
Voice Training
Effort: 8
Requires: Unlock
You may apply your health modifier instead of your social modifier to this ability’s DC.
War Cry
Effort: 5
Requires: Mastery
Flourish.
When you use Shout, you may begin one bardic magic performance as a fast action.
You cannot use this ability with other flourishes.
Sonic Boom
Effort: 2
Requires: Mastery
Enemies that fail their save against your Shout are deafened until the start of their next turn.
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Next: Taunt