Courses / CM / Shout

Shout

Code:
CM 121
Advised:
Qualifies For:
Level:
1
Study DC:
9

Spell

Time:
Action
Target:
Ranged: earshot
Cost:
Diminish 2 if the target fails its save, Diminish 1 if the target passes its save
Defense:
Health (reflex) save halves damage

You shout, loudly, and blast the enemy with amplified sound waves.

The target gets a health (reflex) save.

If the target fails, it takes sonic damage, and you diminish 2.
If the target passes, it takes half as much sonic damage, and you diminish 1.

The save DC of this ability is increased by your social bonus (or decreased by your social penalty).
The save DC of this ability is decreased by your level of diminish at the time you cast it.

Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.

Tags: Diminish, Action, Spell, Blast, Ranged, Health, Save, Sonic, Damage, Cantrip

“Make some noise!”


Upgrades
Name Effort Requires Description
Unlock 25 You can cast Shout
1d8 sonic damage
DC 4 + social - diminish
DC +1 1 Unlock DC 5 + social - diminish
DC +2 1 DC +1 DC 6 + social - diminish
DC +3 1 DC +2 DC 7 + social - diminish
DC +4 1 DC +3 DC 8 + social - diminish
DC +5 1 DC +4 DC 9 + social - diminish
DC +6 1 DC +5 DC 10 + social - diminish
DC +7 1 DC +6 DC 11 + social - diminish
DC +8 1 DC +7 DC 12 + social - diminish
DC +9 1 DC +8 DC 13 + social - diminish
DC +10 1 DC +9 DC 14 + social - diminish
Extra Credit
Voice Training
Effort: 8
Requires: Unlock
You may apply your health modifier instead of your social modifier to this ability’s DC.
War Cry
Effort: 5
Requires: Mastery
Flourish.
When you use Shout, you may begin one bardic magic performance as a fast action.
You cannot use this ability with other flourishes.
Sonic Boom
Effort: 2
Requires: Mastery
Enemies that fail their save against your Shout are deafened until the start of their next turn.
Previous: Biting Words
Next: Taunt