Courses / CM / Taunt

Taunt

Code:
CM 123
Qualifies For:
Level:
1
Study DC:
9

Taunt

Ability

Time:
Action
Target:
Ranged: within earshot
Cost:
Diminish 1 if the target fails their save
Defense:
Social save negates, effect is circumventable
Duration:
Encounter, or until either you or the target are defeated

You roll a test of skill to set the DC for this ability.
Roll a test of infuriation with a penalty equal to your current level of diminish to set the save DC for this ability’s effect.

Roll = d20 + social + skill - diminish.

You can use any skill befitting a test of infuriation, including Presence, Expression, Intrigue, or the infuration specific bonuses from this course.

The save DC to negate or end this effect becomes whatever you rolled, up to a maximum of 16
(ex: if you roll a 30 to intimidate an enemy, the save DC is 16).
The limit on the save DC only applies to converting the test of skill into a DC. Apply any DC modifiers afterwards, as normal.

The target must then pass a social save against this DC, or it becomes taunted by you and you diminish 1.

A taunted creature has
disadvantage on rolls to hit any creatures that are not taunting it,
creatures that are not taunting it have advantage on saves against its abilities that do not also include a creature that is taunting it as a target,
and it cannot take attacks of opportunity against creatures that are not taunting or distracting it.

While a taunted creature is unable to take any hostile action against any creatures that are taunting it, it is not penalized by this ability (ex: you move out of its range, hide, or your allies prevent it from being able to attack you).

This effect ends early if either you or the taunted creature are defeated.
Otherwise, it lasts until the end of the encounter.

The Headmaster may choose to give targets of this ability disadvantage on their save against being taunted if your taunt sounds especially effective against them.

Tags: Diminish, Action, Ranged, Social, Save, Debuff, Taunt, Mental, Emotion

Provocateur

Passive

You are good at making people mad.

You have advantage on tests of skill to infuriate.
You have a +2 training bonus on tests of skill to infuriate.
You have a +1 adept bonus on tests of skill to infuriate.
You have a +1 expertise bonus on tests of skill to infuriate.
(You may only use one training bonus on each test of skill).
(You may only use one adept bonus on each test of skill).
(You may only use one expertise bonus on each test of skill).

Tags: Passive, Skill

“Knowing the wrong thing to say can be just as powerful as knowing the right thing to say.”


Upgrades
Name Effort Requires Description
Unlock 5 You can use Taunt
Creatures you taunt have advantage on rolls to hit you in melee.
Max DC 16
Provocateur 5 Unlock Advantage on tests of skill to infuriate.
Trained 1 5 Unlock +1 training bonus to tests of skill to infuriate
Trained 2 5 Trained 1 +2 training bonus to tests of skill to infuriate
(This replaces the +1 training bonus)
Master 5 Trained 2 +1 adept bonus to tests of skill to infuriate
Expert 5 Master +1 expertise bonus to tests of skill to infuriate
Your Anger Makes You Predictable 5 Unlock Creatures you taunt no longer get advantage on rolls to hit you in melee as a result of being taunted.
Extra Credit
Where to Stick the Knife
Effort: 8
Requires: Unlock
You may apply your academics modifier instead of your social modifier to the roll to set this ability’s DC.
Blame Game
Effort: 8
Requires: Unlock
When you use Taunt, you may cause an ally to taunt the target, instead of you.
Center of Attention
Effort: 8
Requires: Unlock
You may Taunt all enemies in range.
When you do, if any target fails its save diminish 2 instead of paying the normal diminish cost for Taunt.
Tunnel Vision
Effort: 8
Requires: Unlock
When you Taunt an enemy, you distract them for the duration.
(Reminder: If the taunted creature cannot take any hostile action against you, they are unaffected by Taunt)
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