Courses / CS / Hamstring
Hamstring
Code:
CS 116
Advised:
Level:
1
Study DC:
9
Technique
Trigger:
When you deal damage with melee weapon hit
Cost:
1 FP
Defense:
Health save reduces
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
The target’s speed is halved,
and the target has disadvantage on health (reflex) saves,
and tests of Agility
until the target is healed.
(Any amount of healing ends this condition.)
Pass:
The target’s speed is reduced by 5 ft. during their next turn.
You cannot use other techniques with this attack.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
The target’s speed is halved,
and the target has disadvantage on health (reflex) saves,
and tests of Agility
until the target is healed.
(Any amount of healing ends this condition.)
Pass:
The target’s speed is reduced by 5 ft. during their next turn.
You cannot use other techniques with this attack.
“You can’t catch me! Nya nya nya nya nya na.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can Hamstring your enemies DC 7 |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
DC +6 | 5 | DC +4 | DC 13 |
DC +8 | 5 | DC +6 | DC 15 |
DC +9 | 5 | DC +8 | DC 16 |
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