Courses / CS / Hamstring
Hamstring
Advised:
Level:
1
Study DC:
9
Code:
CS 116
Hamstring Technique
Trigger:
When you deal damage with melee weapon hit
Cost:
1 FP
Defense:
Health save reduces
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Every 5 ft. the target moves costs an extra 5 ft. of movement,
and the target has disadvantage on health (reflex) saves,
and tests of Agility
until the target is healed.
(Any amount of healing ends this condition.)
Pass:
The target’s speed is reduced by 5 ft. during their next turn.
You cannot use other techniques with this attack.
A target can only suffer from one Hamstring at a time.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Every 5 ft. the target moves costs an extra 5 ft. of movement,
and the target has disadvantage on health (reflex) saves,
and tests of Agility
until the target is healed.
(Any amount of healing ends this condition.)
Pass:
The target’s speed is reduced by 5 ft. during their next turn.
You cannot use other techniques with this attack.
A target can only suffer from one Hamstring at a time.
“You can’t catch me! Nya nya nya nya nya na.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 10 | You can Hamstring your enemies DC 7 |
|
DC +2 | 5 | Unlock | DC 9 |
DC +4 | 5 | DC +2 | DC 11 |
DC +6 | 5 | DC +4 | DC 13 |
DC +8 | 5 | DC +6 | DC 15 |
DC +9 | 5 | DC +8 | DC 16 |
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