Courses / MA / Guard

Guard

Code:
MA 154
Advised:
Qualifies For:
Level:
1
Study DC:
9

Guard

Ability

Trigger:
When you defend
Target:
You
Cost:
1 stamina or your Move
Duration:
Until the start of your next turn

While you defend, you resist certain types of damage.

Defend:
Anyone may spend their action to defend.
When you defend, until the start of your next turn,
rolls to hit you have disadvantage,
you have advantage on health (reflex) saves,
and you have advantage on saves and tests of skill against being grabbed, tripped, pushed, or pulled.

Tags: Action, Defend, Self, Resist, Stance

Respite

Passive

At the start of your turn,
if you defended last turn,
but no hostile ability was used against you and you did not take damage while you were defending, you regain all of your stamina.

(Anything a creature can do is an ability)

Tags: Passive, Defend, Stamina

“Always be on guard.”


Upgrades
Name Effort Requires Description
Guard 20 You can Guard
While guarding, you resist physical damage
You can use Respite.
Magic Guard 15 Guard While guarding, you resist all types of damage except for psychic.
Extra Credit
Stand Your Ground
Effort: 5
Requires: Mastery
While guarding:
if you would be pushed or pulled more than 5 ft., you are only moved 5 ft.
if you would be dragged more than 5 ft., you are only moved 5 ft.
Patience
Effort: 5
Requires: Guard
You may take a -20 penalty to your initiative
to defend until the start of your first turn in the combat.
You may do this after seeing your initiative roll.