Courses / MA / Guard
Guard
Code:
MA 154
Advised:
Level:
1
Study DC:
9
Guard
Ability
Trigger:
When you defend
Target:
You
Cost:
1 stamina or your Move
Duration:
Until the start of your next turn
While you defend, you resist certain types of damage.
Defend:
Anyone may spend their action to defend.
When you defend, until the start of your next turn,
rolls to hit you have disadvantage,
you have advantage on health (reflex) saves,
and you have advantage on saves and tests of skill against being grabbed, tripped, pushed, or pulled.
Defend:
Anyone may spend their action to defend.
When you defend, until the start of your next turn,
rolls to hit you have disadvantage,
you have advantage on health (reflex) saves,
and you have advantage on saves and tests of skill against being grabbed, tripped, pushed, or pulled.
Respite
Passive
At the start of your turn,
if you defended last turn,
but no hostile ability was used against you and you did not take damage while you were defending, you regain all of your stamina.
(Anything a creature can do is an ability)
if you defended last turn,
but no hostile ability was used against you and you did not take damage while you were defending, you regain all of your stamina.
(Anything a creature can do is an ability)
“Always be on guard.”
Name | Effort | Requires | Description |
---|---|---|---|
Guard | 20 | You can Guard While guarding, you resist physical damage You can use Respite. |
|
Magic Guard | 15 | Guard | While guarding, you resist all types of damage except for psychic. |
Extra Credit
Stand Your Ground
Effort: 5
Requires: Mastery
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