Courses / MA / Break Guard
Break Guard
Code:
MA 238
Prerequisites:
Required For:
Level:
2
Study DC:
10
Technique
Trigger:
When you hit with a melee weapon
Cost:
1 stamina
Defense:
Health save reduces
Duration:
Until the start of your next turn
You try to break your opponent’s guard with your attack.
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Until the start of your next turn, the target is off guard
(all rolls to hit the target have advantage).
Pass:
The next roll to hit the target has advantage.
If this bonus is not used before the end of your next turn, it is lost.
You cannot use other techniques with this attack.
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Until the start of your next turn, the target is off guard
(all rolls to hit the target have advantage).
Pass:
The next roll to hit the target has advantage.
If this bonus is not used before the end of your next turn, it is lost.
You cannot use other techniques with this attack.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | You can use Break Guard DC 7 |
|
DC +1 | 5 | Unlock | DC 8 |
DC +2 | 5 | DC +1 | DC 9 |
DC +3 | 5 | DC +2 | DC 10 |
DC +4 | 5 | DC +3 | DC 11 |
Previous: Duel Stance
Next: Overwhelm