Courses / MA / Overwhelm
Overwhelm
Code:
MA 239
Prerequisites:
Required For:
Level:
2
Study DC:
10
Technique
Trigger:
When you hit with a melee weapon
Cost:
1 stamina
Defense:
Health save reduces
Duration:
Until the end of the target’s next turn
You try to put your opponent on the back foot with a furious attack.
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Until the end of its next turn, all the target’s rolls to hit have disadvantage.
Pass:
The target’s next roll to hit has disadvantage.
If this penalty is not used before the end of its next turn, it is lost.
You cannot use other techniques with this attack.
The target gets a health save.
When you use this technique on a Heavy Attack, you may spend 1 more stamina to increase the save DC by 5.
Fail:
Until the end of its next turn, all the target’s rolls to hit have disadvantage.
Pass:
The target’s next roll to hit has disadvantage.
If this penalty is not used before the end of its next turn, it is lost.
You cannot use other techniques with this attack.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | You can use Overwhelm DC 7 |
|
DC +1 | 5 | Unlock | DC 8 |
DC +2 | 5 | DC +1 | DC 9 |
DC +3 | 5 | DC +2 | DC 10 |
DC +4 | 5 | DC +3 | DC 11 |
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