Courses / TH / Angel Wings

Angel Wings

Code:
TH 430
Prerequisites:
Level:
4
Study DC:
12

Spell

Time:
Action
Target:
You (upgrades to ranged: sight)
Cost:
3 SP (upgrades to dedicate 3 SP)
Duration:
Until you take a long rest

Wings of light sprout from your shoulders.
You have a flying speed equal to your move speed.
While flying, you are concealed from tremorsense.
The caster can end this spell as a fast action.
When the caster ends this spell, these wings gradually disintegrate, and you descend gently to the ground, falling 30 ft. per round at the start of each of your turns. This deals no fall damage.

This spell does not give you the ability to float.
If this spell is dispelled, you begin to fall.
If you are prone while flying, you are immobilized (unless you have the ability to float).
If you are immobilized, you begin to fall (unless you have the ability to float).
If you can fly, you may spend an action while falling to end the prone condition (and accompanying immobilization and falling), if you are not also immobilized for another reason.

Falling:
A creature falls up to 500 ft. per round, at the end of its turn.
At the end of a fall of 10 ft. or more, a creature takes 1 blunt damage for every foot that it fell, up to a limit of 500 damage.
A creature which takes 100 or more damage from a fall may instantly die at the Headmaster’s discretion.
A soft landing area or other mitigating factors may reduce this damage.

Tags: Action, Spell, Buff, Mobility, Utility, Wind

Upgrades
Name Effort Requires Description
Unlock 20 You can cast Angel Wings
Dedicate 10 Unlock Dedicate 3 SP instead of spending 3 SP to cast this spell.
Transfer 5 Unlock You can cast Angel Wings on an ally within range: sight.
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