Courses / CM / Intro to Intrigue

Intro to Intrigue

Code:
CM 101
Required For:
Qualifies For:
Level:
1
Study DC:
9

Skill

Bonus to pass tests of skill to:
Deceive. Detect deception. Hide intent. Detect true motives. Seduce. Understand foreign languages. Know about havens and notable figures. Identify customs and traditions. Disguise. Assimilate. Fit in with a culture or subculture.

This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.

You also have a bonus on rolls to befriend, improve relationships, and ask for help studying (which are not tests of skill).

Tags: Skill, Training

“One spy can be worth more than an army.” - Vjera Pedakyr


Upgrades
Name Effort Requires Description
Skill 1 10 +1 to Intrigue
+1 to befriend, improve relationships, and ask for help studying
You can use intrigue tools.
Skill 2 10 Skill 1 +2 to Intrigue
Skill 3 15 Skill 2 +3 to Intrigue
Your intrigue tools cost you no weight to carry.