Courses / CM / Intro to Intrigue
Intro to Intrigue
Code:
CM 101
Required For:
Qualifies For:
Level:
1
Study DC:
9
Skill
Bonus to pass tests of skill to:
Deceive. Detect deception. Hide intent. Detect true motives. Seduce. Understand foreign languages. Know about havens and notable figures. Identify customs and traditions. Disguise. Assimilate. Fit in with a culture or subculture.
This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.
You also have a bonus on rolls to befriend, improve relationships, and ask for help studying (which are not tests of skill).
Deceive. Detect deception. Hide intent. Detect true motives. Seduce. Understand foreign languages. Know about havens and notable figures. Identify customs and traditions. Disguise. Assimilate. Fit in with a culture or subculture.
This bonus to tests of skill is a training bonus.
If you have more than one training bonus which applies to the same roll, use the best one.
You also have a bonus on rolls to befriend, improve relationships, and ask for help studying (which are not tests of skill).
“One spy can be worth more than an army.” - Vjera Pedakyr
Name | Effort | Requires | Description |
---|---|---|---|
Skill 1 | 10 | +1 to Intrigue +1 to befriend, improve relationships, and ask for help studying You can use intrigue tools. |
|
Skill 2 | 10 | Skill 1 | +2 to Intrigue |
Skill 3 | 15 | Skill 2 | +3 to Intrigue Your intrigue tools cost you no weight to carry. |
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