Courses / AR / Know
Know
Code:
AR 271
Prerequisites:
Level:
2
Study DC:
10
Spell
Time:
10 minutes
Target:
Melee: touch
Cost:
Duration:
Until the caster rests
Target willing creature gains access to the abilities granted by any course from the following list as if they had mastery effort in that course equal to your mastery effort in this course.
Spellcraft 1: Introductory Spellcraft
Artifice 1: Prototyping
Alchemy 1: The Laws of Alchemy
Survival 1
General Monster Lore
Presence Training
Intro to Intrigue
Expression Training
Roguery 1
Seeking 1
Poisons 1
Physical Training
Healing 1: First Aid
Unarmed Combat Training
Melee Weapon Training
Ranged Weapon Training
Shield Training
Introduction to Weaponry
Suggested Backfire: The target has disadvantage on all tests of skill until they take a long rest.
(Using this ability on another class’ written exam is considered cheating.)
Spellcraft 1: Introductory Spellcraft
Artifice 1: Prototyping
Alchemy 1: The Laws of Alchemy
Survival 1
General Monster Lore
Presence Training
Intro to Intrigue
Expression Training
Roguery 1
Seeking 1
Poisons 1
Physical Training
Healing 1: First Aid
Unarmed Combat Training
Melee Weapon Training
Ranged Weapon Training
Shield Training
Introduction to Weaponry
Suggested Backfire: The target has disadvantage on all tests of skill until they take a long rest.
(Using this ability on another class’ written exam is considered cheating.)
“And now you know how to use a crossbow. You’re welcome.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 5 | You can cast Know. | |
Mastery | 30 | Unlock | -- |
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