Courses / TH / Holy Avenger
Holy Avenger
Code:
TH 432
Prerequisites:
Level:
4
Study DC:
12
Spell (Uncounterable)
Time:
Trigger or Fast Action*
Trigger:
When you are defeated
Target:
You
Limit:
Once per long rest
Duration:
Until the end of your next turn
Rise from the ashes of defeat in one final blaze of glory.
You may use this ability when you are defeated, even if you are killed.
This spell cannot revive you if your body has been more than half destroyed, or you have been beheaded or your heart has been destroyed.
Revive yourself.
End the terrified, paralyzed, asleep, incapacitated, and stunned conditions on yourself.
Regain 4 SP.
Until the end of your turn
you have advantage on all rolls to hit, tests of skill, and saves,
and all rolls against you or your abilities have disadvantage.
But … at the end of your turn, you drop to 0 HP and fall unconscious.
*You can use this fast action even if a condition would normally prevent you from using it.
If this enchantment is dispelled, you drop to 0 HP and fall unconscious.
This spell is hard to dispel, and has a +16 to its dispel DC.
(The base DC to dispel this ability if it is mastered is 35 instead of 19).
At high levels of mastery, this spell also allows you to fly, but does not grant you the ability to float.
If you are prone while flying, you are immobilized (unless you have the ability to float).
If you are immobilized, you begin to fall (unless you have the ability to float).
If you can fly, you may spend an action while falling to end the prone condition (and accompanying immobilization and falling), if you are not also immobilized for another reason.
Falling:
A creature falls up to 500 ft. per round, at the end of its turn.
At the end of a fall of 10 ft. or more, a creature takes 1 blunt damage for every foot that it fell, up to a limit of 500 damage.
A creature which takes 100 or more damage from a fall may instantly die at the Headmaster’s discretion.
A soft landing area or other mitigating factors may reduce this damage.
You may use this ability when you are defeated, even if you are killed.
This spell cannot revive you if your body has been more than half destroyed, or you have been beheaded or your heart has been destroyed.
Revive yourself.
End the terrified, paralyzed, asleep, incapacitated, and stunned conditions on yourself.
Regain 4 SP.
Until the end of your turn
you have advantage on all rolls to hit, tests of skill, and saves,
and all rolls against you or your abilities have disadvantage.
But … at the end of your turn, you drop to 0 HP and fall unconscious.
*You can use this fast action even if a condition would normally prevent you from using it.
If this enchantment is dispelled, you drop to 0 HP and fall unconscious.
This spell is hard to dispel, and has a +16 to its dispel DC.
(The base DC to dispel this ability if it is mastered is 35 instead of 19).
At high levels of mastery, this spell also allows you to fly, but does not grant you the ability to float.
If you are prone while flying, you are immobilized (unless you have the ability to float).
If you are immobilized, you begin to fall (unless you have the ability to float).
If you can fly, you may spend an action while falling to end the prone condition (and accompanying immobilization and falling), if you are not also immobilized for another reason.
Falling:
A creature falls up to 500 ft. per round, at the end of its turn.
At the end of a fall of 10 ft. or more, a creature takes 1 blunt damage for every foot that it fell, up to a limit of 500 damage.
A creature which takes 100 or more damage from a fall may instantly die at the Headmaster’s discretion.
A soft landing area or other mitigating factors may reduce this damage.
“Give me just a moment longer.”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 25 | Revive yourself with 1 HP. Regain 4 SP. End various status conditions. Advantage on rolls to hit, tests of skill, and saves. Rolls against you or your abilities have disadvantage. You drop to 0 HP and fall unconscious at the end of your turn. Limit once per long rest. |
|
Full Heal | 10 | Unlock | This ability heals you to full HP. |
Flight | 0 | Full Heal | You can fly at your move speed while affected by Holy Avenger. |
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