Courses / AR / Arcane Darts

Arcane Darts

Advised:
Qualifies For:
Level:
1
Study DC:
9
Code:
AR 113

Arcane Darts Spell

Blast
Blast spells only deal damage.
Long Range
Long Range spells have a range of 1,000 ft.
Affinity
When you learn this spell, choose an element.
Whenever you cast this spell, it will normally be of the chosen element.
You may try a DC 20 test of Spellcraft to cast this spell with a different element.
Time:
Action
Range:
1,000 ft.
Target:
Split among one or more targets
Cost:
Defense:
None

You fire a barrage of small homing missiles of elemental energy which never miss their target.

Deal 1d12+1 elemental damage, distributed as you see fit among targets within sight.
Intensify: +1d12 elemental damage per boost from Intensify.
(At lower mastery, the damage die is smaller).

Arcane Darts can go around cover to hit a target, as long as there is some path the darts can take to reach them.

(Arcane Darts is considered a hit, although it does not roll to hit).

Suggested Backfire: Uncontrolled fire. You damage yourself, and any targets close to you.

(Each point of damage represents one Arcane Dart, but darts which strike together combine into one instance of damage.)

Tags: Spellburn, Action, Spell, Blast, Ranged, Long Range, Multitarget, Split Target, Elemental, Damage, Affinity, Unavoidable

Arcane Dart Cascade Spell

Time:
Trigger
Trigger:
When you roll the highest possible result on your spellburn die to cast Arcane Darts
Cost:
None
Duration:
Until the end of combat

At the start of each of your turns, you may cast Arcane Darts for free without spending an action.

Tags: Spell, Enchantment, Trigger

Upgrades
Name Effort Requires Description
Unlock 5 You can cast Arcane Darts
1 damage
d4 Darts 5 Unlock 1d4 damage
d6 Darts 5 d4 Darts 1d6 damage
d8 Darts 5 d6 Darts 1d8 damage
d10 Darts 5 d8 Darts 1d10 damage
d12 Darts 5 d10 Darts 1d12 damage
+1 Dart 5 Unlock +1 damage
Cascade 0 Unlock You can use Arcane Dart Cascade
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