Courses / AR / Arcane Flare
Arcane Flare
Code:
AR 118
Advised:
Qualifies For:
Level:
1
Study DC:
9
Spell
Time:
Fast Action or Trigger
Trigger:
When you or an ally hit
Target:
Range: sight
Cost:
Limit:
Once per hit
Duration:
Until the end of the target’s turn
Magic rages around the target’s weapon.
Add an extra weapon damage die or spell damage die of elemental damage to the target’s hits until the end of their turn.
The target’s reach with weapons is extended by 5 ft. until the end of their turn.
Suggested Backfire: Deal this spell’s damage to yourself.
Affinity:
When you learn this spell, choose which element your Arcane Flares are.
Whenever you cast this spell, it will normally be of that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is.
Add an extra weapon damage die or spell damage die of elemental damage to the target’s hits until the end of their turn.
The target’s reach with weapons is extended by 5 ft. until the end of their turn.
Suggested Backfire: Deal this spell’s damage to yourself.
Affinity:
When you learn this spell, choose which element your Arcane Flares are.
Whenever you cast this spell, it will normally be of that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is.
“It’s not cheap, but it’s potent.”
Name | Effort | Requires | Description |
---|---|---|---|
Damage +1d | 35 | You can cast Arcane Flare +1d elemental damage |
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