Courses / AR / Feather Fall

Feather Fall

Qualifies For:
Level:
1
Study DC:
9
Code:
AR 136

Feather Fall Spell

Reaction
Reactions are abilities that can be used in response to some triggering event, even if it is not your turn.
Buff
Buffs make their targets better at something.
Time:
Trigger
Trigger:
When a creature falls
Range:
1,000 ft.
Target:
1 target, or targets with a combined weight of up to one ton
Cost:
Duration:
Until the target touches the ground

Slow the target’s fall, reducing fall damage.

Falling:
A creature falls up to 500 ft. per round, at the end of its turn.
At the end of a fall of 10 ft. or more, a creature takes 1 blunt damage for every foot that it fell, up to a limit of 500 damage.
A creature which takes 100 or more damage from a fall may instantly die at the Headmaster’s discretion.
A soft landing area or other mitigating factors may reduce this damage.

Suggested Backfire: You overcompensate for gravity with lift and are shot 505 ft. into the air. (You fall up to 500 ft. per round, at the end of your turn. So, at the end of your turn, you will be dangerously close to the ground, unless you hit a ceiling.)

Tags: Trigger, Reaction, Spellburn, Spell, Ranged, Area, Enchantment, Wind, Buff

“Fear of heights is rare among wizards.”


Upgrades
Name Effort Requires Description
Unlock 9 Half fall damage.
Reduces fall speed to 250 ft. per round.
Slower Fall 9 Unlock Roll a DC 11 health save.
If you pass, no fall damage.
If you fail, half fall damage.
Reduces fall speed to 100 ft. per round.
TerminalVelocity 9 Slower Fall No fall damage.
Reduces fall speed to 30 ft. per round.
Mass Slow 8 Unlock This spell may affect multiple targets which have a total combined weight of up to one ton.
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