Courses / AR / Lightning Reflexes

Lightning Reflexes

Code:
AR 137
Required For:
Qualifies For:
Level:
1
Study DC:
9

Lightning Reflexes

Spell

Time:
Trigger
Trigger:
When you or a target roll initiative or would be hit
Target:
Melee: touch
Cost:
Limit:
Once per rest
Duration:
Until you rest

The target’s body is invested with the power of lightning.
This spell has no effect if the target is wearing heavy armor.

The target gets advantage on initiative rolls.
The target gets a bonus to AC while they are able to react. This bonus may cause a hit to become a miss.

This AC bonus is an armor AC bonus.
A creature’s total armor AC bonus cannot exceed +10.

You can end this spell as a fast action.

Tags: Spellburn, Buff, Initiative, AC, Lightning

Reflex

Spell

Time:
Trigger
Trigger:
When you fail a health (reflex) save
Requirements:
You must have the Lightning Reflexes buff
Target:
You
Cost:

As part of the effect of your Lightning Reflexes, a creature affected by your Lightning Reflexes gains the ability to cast this spell.
This spell can only be cast by creatures with the Lightning Reflexes buff.

Take half damage instead of full damage from a failed health (reflex) save.

(This replaces full damage with half damage, and does not stack with other abilities which do the same thing such as Power Through or Intercept. It does stack with resistance.)

Tags: Spellburn, Reaction, Health, Reflex, Save, Damage

Upgrades
Name Effort Requires Description
Initiative 10 Advantage on initiative
AC +1 10 +1 Armor AC while target can react
AC +2 10 AC +1 +2 Armor AC while target can react
Reflex 5 A target affected by your Lightning Reflexes can cast Reflex
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