Courses / AR / Restraining Zone

Restraining Zone

Code:
AR 240
Prerequisites:
Qualifies For:
Level:
2
Study DC:
10

Passive

Defense:
Health (reflex) save negates, test escapes

Your unsafe spaces are now difficult terrain.
Your unsafe spaces now extend up to +10 ft. higher.

Whenever a creature takes damage from your unsafe space, it gets a health (reflex) save.

Fail:
The target is restrained.

Restrained:
You are immobilized.
Your rolls to hit have disadvantage.
You are off guard: Rolls to hit you have advantage.

A creature restrained by this spell may spend its move or action to
try a DC 10 test of Strength, Spellcraft, or Roguery to break free.

An adjacent ally can spend their action to try a DC 10 test of their own Strength, Spellcraft, or Roguery to free a creature restrained by this spell.

Pass:
The target is unaffected.

Tags: Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Debuff, Restrain, Elemental, Damage

Upgrades
Name Effort Requires Description
Unlock 10 Your Unsafe Spaces are difficult terrain.
Your Unsafe Spaces extend up to +10 ft. higher.
Your Unsafe Spaces can now restrain.
DC 7 save
DC 10 escape
DC +2 5 Unlock DC 9 save
DC +4 5 DC +2 DC 11 save
DC +6 5 DC +4 DC 13 save
DC +8 5 DC +6 DC 15 save
DC +10 5 DC +8 DC 17 save