Courses / AR / Darkness

Darkness

Code:
AR 342
Prerequisites:
Qualifies For:
Level:
3
Study DC:
11

Darkness

Spell

Time:
Action
Target:
60 ft. cube within sight
Cost:
Defense:
None
Duration:
1 hour

You create a black box filled with magical darkness, which smothers and douses any light within.

Creatures within this area are concealed to creatures without darkvision, and partially concealed to creatures with darkvision.
Creatures without darkvision or other sight senses that can see through darkness are blinded while within this area.
You can end this spell as a fast action.

(Attacks against creatures you cannot see have disadvantage.
Attacks from creatures you cannot see have advantage.
If neither side can see in the dark, this cancels out.)

Alternatively, you may use this spell to manipulate an area of dim light or shadow within the spell’s area, expanding, shrinking, or shaping the shadows. You may also sculpt the shape of the darkness within the area, and allow light to penetrate it.
For this spell’s duration, as an action, you can manipulate the dim light, shadows, and darkness within the spell’s area.
For example, you can take control of someone’s shadow and put on a shadow play.

Subtle:
Casting this spell while hidden does not cause you to become unhidden.

Tags: Spellburn, Action, Spell, Ranged, Area, Enchantment, Conceal, Utility, Illusion, Subtle, Dark

Dark Vision

Spell

Time:
Action
Target:
You and all allies within 60 ft.
Cost:
Duration:
Until the caster rests

The targets gain +60 ft. darkvision until the caster rests.
You can end this spell as a fast action.

Subtle:
Casting this spell while hidden does not cause you to become unhidden.

Tags: Spellburn, Action, Spell, Ranged, Area, Enchantment, Utility, Darkvision, Subtle, Dark

“Lights out!”


Upgrades
Name Effort Requires Description
Unlock 15 You can cast Darkness.
You can cast Darkvision.
Asymmetry 20 Unlock When you cast Darkness, you can also cast Dark Vision for free without spending an action.
Extra Credit
Cover of Night
Effort: 0
Requires: Mastery
If you spend an additional action while casting another spell, you may cast that spell and Darkness at the same time.
Nightfall Eclipse
Effort: 10
Requires: Mastery
You may spend ten minutes instead of an action to cast this spell to cause it to fill a one mile cube centered on the point where you cast it instead of its normal area, and last for eight hours instead of its normal duration.
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