Courses / CM / Vital Performance

Vital Performance

Qualifies For:
Level:
1
Study DC:
9
Code:
CM 113

Vital Performance Spell

Uncounterable
This spell cannot be Counterspelled.
Undispellable
This spell cannot be Dispelled.
Time:
Action to start, fast action to continue
Target:
You and all allies within earshot
Duration:
Until the start of your next turn

This ability can only be used in combat.
During each of your turns,
heal yourself and all allies within earshot for 1 HP.

Once a target has been healed by Vital Performance, it cannot be healed by another Vital Performance until the start of your next turn.

Dispel:
If this spell is dispelled, it is only suppressed until the end of your next turn instead.

Tags: Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Heal

Refresh Spell

Uncounterable
This spell cannot be Counterspelled.
Undispellable
This spell cannot be Dispelled.
Time:
One hour
Target:
You and all allies within earshot

All targets which complete a rest heal for all of their HP instead of half of it.
You can perform this ability while you rest.

Counterspell and Dispel:
This spell cannot be counterspelled or dispelled.

Tags: Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Heal

“I don’t want to die today!”


Upgrades
Name Effort Requires Description
Unlock 15 You can perform Vital Performance
You can perform Refresh
Consistent 20 Unlock You do not have to roll to perform Vital Performance, or Refresh
Extra Credit
Regen +1
Effort: 12
Requires: Unlock, Sophomore+
Regen +2
Effort: 12
Requires: Regen +2, Junior+
Regen +3
Effort: 12
Requires: Regen +3, Senior+
Previous: The Sidestep