Courses / CM / Vital Performance
Vital Performance
Qualifies For:
Level:
1
Study DC:
9
Code:
CM 113
Vital Performance Spell
Time:
Action to start, fast action to continue
Target:
You and all allies within earshot
Duration:
Until the start of your next turn
This ability can only be used in combat.
During each of your turns,
heal yourself and all allies within earshot for 1 HP.
Once a target has been healed by Vital Performance, it cannot be healed by another Vital Performance until the start of your next turn.
Dispel:
If this spell is dispelled, it is only suppressed until the end of your next turn instead.
During each of your turns,
heal yourself and all allies within earshot for 1 HP.
Once a target has been healed by Vital Performance, it cannot be healed by another Vital Performance until the start of your next turn.
Dispel:
If this spell is dispelled, it is only suppressed until the end of your next turn instead.
Refresh Spell
Time:
One hour
Target:
You and all allies within earshot
All targets which complete a rest heal for all of their HP instead of half of it.
You can perform this ability while you rest.
Counterspell and Dispel:
This spell cannot be counterspelled or dispelled.
You can perform this ability while you rest.
Counterspell and Dispel:
This spell cannot be counterspelled or dispelled.
“I don’t want to die today!”
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 15 | You can perform Vital Performance You can perform Refresh |
|
Consistent | 20 | Unlock | You do not have to roll to perform Vital Performance, or Refresh |
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