Courses / AR / Arcane Strike

Arcane Strike

Advised:
Qualifies For:
Level:
1
Study DC:
9
Code:
AR 110

Arcane Strike Spell

Blast
Blast spells only deal damage.
Long Range
Long Range spells have a range of 1,000 ft.
Affinity
When you learn this spell, choose an element.
Whenever you cast this spell, it will normally be of the chosen element.
You may try a DC 20 test of Spellcraft to cast this spell with a different element.
Time:
Action
Range:
1,000 ft.
Target:
1 target
Cost:
Defense:
AC

Unleash a blast of elemental arcane energy at the target.
Roll to hit against the target’s AC,
and deal 1d10+5 elemental damage if you hit.
Intensify: +1d10 elemental damage per boost from Intensify.

Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.

(ex: +1 damage with spells would become +2 damage with this spell)
(Do not double bonuses to DC, crit range, crit damage, or other buffs which affect damage but do not add to “damage”.)

Suggested Backfire: You attack yourself with Arcane Strike instead of the target.

Tags: Spellburn, Action, Spell, Blast, Ranged, Long Range, Attack, Elemental, Damage, Affinity

Correct Course Ability

Reaction
Reactions are abilities that can be used in response to some triggering event, even if it is not your turn.
Time:
Trigger
Trigger:
When you cast Arcane Strike
Cost:

You bend the path of your Arcane Strike.
It gets advantage on its roll to hit.
You may use this ability after seeing the roll to hit.

Tags: Spellburn, Trigger, Reaction

Upgrades
Name Effort Requires Description
Unlock 8 You can cast Arcane Strike
+0 to hit (with Arcane Strike)
1d10+5 elemental damage
Hit +1 3 Unlock +1 to hit
Hit +2 3 Hit +1 +2 to hit
Hit +3 3 Hit +2 +3 to hit
Hit +4 3 Hit +3 +4 to hit
Hit +5 3 Hit +4 +5 to hit
Hit +6 3 Hit +5 +6 to hit
Hit +7 3 Hit +6 +7 to hit
Hit +8 3 Hit +7 +8 to hit
Hit +9 3 Hit +8 +9 to hit
Course Correction 0 Unlock You can use Correct Course.
Extra Credit
Hit +10
Effort: 0
Requires: Hit +9, Sophomore+
+10 to hit
Hit +11
Effort: 0
Requires: Hit +10, Junior+
+11 to hit
Hit +12
Effort: 0
Requires: Hit +11, Senior+
+12 to hit
Follow Through
Effort: 5
Requires: Mastery
When you overkill an enemy with Arcane Strike, you may pick another enemy and roll to hit them with the same Arcane Strike, or more accurately, what is left of it. If you hit, deal damage equal to the overkill damage.
Do not add extra damage to this attack.
This attack jumps from the overkilled enemy’s position to the new target.
(Overkill is doing damage in excess of the damage required to reduce a target to 0 HP.)
Endless Pursuit
Effort: --
Requires: Forbidden
When you miss with an Arcane Strike, attack with that Arcane Strike again during your next turn.