Courses / AR / Arcane Strike
Arcane Strike
Code:
AR 110
Advised:
Qualifies For:
Level:
1
Study DC:
9
Arcane Strike
Spell
Time:
Action
Target:
Ranged: sight
Cost:
Defense:
AC
Unleash a blast of elemental arcane energy at the target.
Roll to hit against the target’s AC, and deal elemental damage if you hit.
Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.
(ex: +1 damage with spells would become +2 damage with this spell)
(Do not double bonuses to DC, crit range, crit damage, or other buffs which affect damage but do not add to “damage”.)
Suggested Backfire: You attack yourself with Arcane Strike instead of the target.
Affinity:
When you learn this spell, choose which element your Arcane Strikes are.
Whenever you cast this spell, it will normally be that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is.
Roll to hit against the target’s AC, and deal elemental damage if you hit.
Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.
(ex: +1 damage with spells would become +2 damage with this spell)
(Do not double bonuses to DC, crit range, crit damage, or other buffs which affect damage but do not add to “damage”.)
Suggested Backfire: You attack yourself with Arcane Strike instead of the target.
Affinity:
When you learn this spell, choose which element your Arcane Strikes are.
Whenever you cast this spell, it will normally be that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is.
Correct Course
Ability
Time:
Trigger
Trigger:
When you cast Arcane Strike
Cost:
You bend the path of your Arcane Strike.
It gets advantage on its roll to hit.
You may use this ability after seeing the roll to hit.
It gets advantage on its roll to hit.
You may use this ability after seeing the roll to hit.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 8 | You can cast Arcane Strike +0 to hit (with Arcane Strike) 1d10+5 elemental damage |
|
Hit +1 | 3 | Unlock | +1 to hit |
Hit +2 | 3 | Hit +1 | +2 to hit |
Hit +3 | 3 | Hit +2 | +3 to hit |
Hit +4 | 3 | Hit +3 | +4 to hit |
Hit +5 | 3 | Hit +4 | +5 to hit |
Hit +6 | 3 | Hit +5 | +6 to hit |
Hit +7 | 3 | Hit +6 | +7 to hit |
Hit +8 | 3 | Hit +7 | +8 to hit |
Hit +9 | 3 | Hit +8 | +9 to hit |
Course Correction | 0 | Unlock | You can use Correct Course. |
Extra Credit
Hit +10
Effort: 0
Requires: Hit +9, Sophomore+
+10 to hit
Hit +11
Effort: 0
Requires: Hit +10, Junior+
+11 to hit
Hit +12
Effort: 0
Requires: Hit +11, Senior+
+12 to hit
Follow Through
Effort: 5
Requires: Mastery
When you overkill an enemy with Arcane Strike, you may pick another enemy and roll to hit them with the same Arcane Strike, or more accurately, what is left of it. If you hit, deal damage equal to the overkill damage.
Do not add extra damage to this attack.
This attack jumps from the overkilled enemy’s position to the new target.
(Overkill is doing damage in excess of the damage required to reduce a target to 0 HP.)
Do not add extra damage to this attack.
This attack jumps from the overkilled enemy’s position to the new target.
(Overkill is doing damage in excess of the damage required to reduce a target to 0 HP.)
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