Courses / AR / Arcane Strike
		
			
		
			
		
			
		
			
		
			
		
			
		
			
		
			
		
			
		
			
		
		
			
		
			
		
			
		
		
		
			
				
		
			
            Arcane Strike
Advised:
			
		Qualifies For:
			
		Level:
			1
		Study DC:
			9
		Code:
			AR 110
		Arcane Strike Spell
Time:
			Action
		Range:
			1,000 ft.
		Target:
			1 target
		Cost:
			
		Defense:
			AC
		Unleash a blast of elemental arcane energy at the target.
Roll to hit against the target’s AC,
and deal 1d10+5 elemental damage if you hit.
Intensify: +1d10 elemental damage per boost from Intensify.
Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.
(ex: +1 damage with spells would become +2 damage with this spell)
(Do not double bonuses to DC, crit range, crit damage, or other buffs which affect damage but do not add to “damage”.)
Suggested Backfire: You attack yourself with Arcane Strike instead of the target.
		
		Roll to hit against the target’s AC,
and deal 1d10+5 elemental damage if you hit.
Intensify: +1d10 elemental damage per boost from Intensify.
Double Scaling:
Double the effect of bonuses to this spell’s damage, except Intensify.
(ex: +1 damage with spells would become +2 damage with this spell)
(Do not double bonuses to DC, crit range, crit damage, or other buffs which affect damage but do not add to “damage”.)
Suggested Backfire: You attack yourself with Arcane Strike instead of the target.
Correct Course Ability
Time:
			Trigger
		Trigger:
			When you cast Arcane Strike
		Cost:
			
		You bend the path of your Arcane Strike.
It gets advantage on its roll to hit.
You may use this ability after seeing the roll to hit.
		
		It gets advantage on its roll to hit.
You may use this ability after seeing the roll to hit.
| Name | Effort | Requires | Description | 
|---|---|---|---|
| Unlock | 8 | You can cast Arcane Strike +0 to hit (with Arcane Strike) 1d10+5 elemental damage | |
| Hit +1 | 3 | Unlock | +1 to hit | 
| Hit +2 | 3 | Hit +1 | +2 to hit | 
| Hit +3 | 3 | Hit +2 | +3 to hit | 
| Hit +4 | 3 | Hit +3 | +4 to hit | 
| Hit +5 | 3 | Hit +4 | +5 to hit | 
| Hit +6 | 3 | Hit +5 | +6 to hit | 
| Hit +7 | 3 | Hit +6 | +7 to hit | 
| Hit +8 | 3 | Hit +7 | +8 to hit | 
| Hit +9 | 3 | Hit +8 | +9 to hit | 
| Course Correction | 0 | Unlock | You can use Correct Course. | 
			Extra Credit
																																	
		Hit +10
				Effort: 0
				Requires: Hit +9, Sophomore+
				+10 to hit
			Hit +11
				Effort: 0
				Requires: Hit +10, Junior+
				+11 to hit
			Hit +12
				Effort: 0
				Requires: Hit +11, Senior+
				+12 to hit
			Follow Through
				Effort: 5
				Requires: Mastery
				When you overkill an enemy with Arcane Strike, you may pick another enemy and roll to hit them with the same Arcane Strike, or more accurately, what is left of it. If you hit, deal damage equal to the overkill damage.
Do not add extra damage to this attack.
This attack jumps from the overkilled enemy’s position to the new target.
(Overkill is doing damage in excess of the damage required to reduce a target to 0 HP.)
			Do not add extra damage to this attack.
This attack jumps from the overkilled enemy’s position to the new target.
(Overkill is doing damage in excess of the damage required to reduce a target to 0 HP.)
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