Courses / BI / Poison Needles
Poison Needles
Advised:
Qualifies For:
Level:
1
Study DC:
9
Code:
BI 140
Poison Needles Spell
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
-1d10 Control
Defense:
Health save negates ongoing damage, health save ends ongoing damage
Duration:
Until treated
The target takes 1d6 poison damage now.
+1d6 poison damage per boost from Intensify.
If the target is not already poisoned by your Poison Needles, it gets a health save.
Fail:
The target takes 1d6 ongoing poison damage at the start of each of its turns.
+1d6 ongoing poison damage per boost from Intensify.
Whenever a creature takes ongoing poison damage from this spell, it gets a DC 13 health save to end this poisoning on themselves.
Poisoning from this spell lasts until ended or treated.
Track your ongoing damage, and remind your Headmaster about it at the start of each affected creature’s turn.
Pass:
The target does not suffer ongoing damage.
Damage Boosts:
Boosts to this spell’s damage add to both the up-front and ongoing damage of this spell.
This spell creates a non-magical poison, it is not an enchantment, and cannot be dispelled.
+1d6 poison damage per boost from Intensify.
If the target is not already poisoned by your Poison Needles, it gets a health save.
Fail:
The target takes 1d6 ongoing poison damage at the start of each of its turns.
+1d6 ongoing poison damage per boost from Intensify.
Whenever a creature takes ongoing poison damage from this spell, it gets a DC 13 health save to end this poisoning on themselves.
Poisoning from this spell lasts until ended or treated.
Track your ongoing damage, and remind your Headmaster about it at the start of each affected creature’s turn.
Pass:
The target does not suffer ongoing damage.
Damage Boosts:
Boosts to this spell’s damage add to both the up-front and ongoing damage of this spell.
This spell creates a non-magical poison, it is not an enchantment, and cannot be dispelled.
Poison Needle Spell
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
None
Defense:
Health save negates
The target gets a health save.
Fail: The target takes 1d6 poison damage.
Pass: The target takes no damage.
Cantrip:
You cannot Intensify this spell.
Fail: The target takes 1d6 poison damage.
Pass: The target takes no damage.
Cantrip:
You cannot Intensify this spell.
Name | Effort | Requires | Description |
---|---|---|---|
Unlock | 25 | You can cast Poison Needles 1d6 poison damage DC 13 health save prevents ongoing poisoning 1d6 ongoing poison damage DC 13 health save ends poisoning |
|
DC +2 | 5 | Unlock | DC 15 health save prevents ongoing poisoning |
DC +3 | 5 | DC +2 | DC 16 health save prevents ongoing poisoning |
Cantrip | 0 | Unlock | You can cast Poison Needle DC = Poison Needles DC to prevent ongoing poisoning 1d6 poison damage |