Courses / BI / Poison Needles

Poison Needles

Advised:
Qualifies For:
Level:
1
Study DC:
9
Code:
BI 140

Poison Needles Spell

Undispellable
This spell cannot be Dispelled.
Blast
Blast spells only deal damage.
Poison
Poisons apply debuffs or ongoing damage.
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
-1d10 Control
Defense:
Health save negates ongoing damage, health save ends ongoing damage
Duration:
Until treated

The target takes 1d6 poison damage now.
+1d6 poison damage per boost from Intensify.

If the target is not already poisoned by your Poison Needles, it gets a health save.

Fail:
The target takes 1d6 ongoing poison damage at the start of each of its turns.
+1d6 ongoing poison damage per boost from Intensify.
Whenever a creature takes ongoing poison damage from this spell, it gets a DC 13 health save to end this poisoning on themselves.
Poisoning from this spell lasts until ended or treated.
Track your ongoing damage, and remind your Headmaster about it at the start of each affected creature’s turn.

Pass:
The target does not suffer ongoing damage.

Damage Boosts:
Boosts to this spell’s damage add to both the up-front and ongoing damage of this spell.

This spell creates a non-magical poison, it is not an enchantment, and cannot be dispelled.

Tags: Action, Spell, Blast, Ranged, Health, Save, Poison, Damage, Damage Over Time, Undispellable

Poison Needle Spell

Blast
Blast spells only deal damage.
Poison
Poisons apply debuffs or ongoing damage.
Cantrip
Cantrips are spells that do not cost any resources to cast.
Time:
Action
Range:
300 ft.
Target:
1 target
Cost:
None
Defense:
Health save negates

The target gets a health save.
Fail: The target takes 1d6 poison damage.
Pass: The target takes no damage.

Cantrip:
You cannot Intensify this spell.

Tags: Action, Spell, Blast, Ranged, Health, Save, Poison, Damage, Cantrip

Upgrades
Name Effort Requires Description
Unlock 25 You can cast Poison Needles
1d6 poison damage
DC 13 health save prevents ongoing poisoning
1d6 ongoing poison damage
DC 13 health save ends poisoning
DC +2 5 Unlock DC 15 health save prevents ongoing poisoning
DC +3 5 DC +2 DC 16 health save prevents ongoing poisoning
Cantrip 0 Unlock You can cast Poison Needle
DC = Poison Needles DC to prevent ongoing poisoning
1d6 poison damage
Previous: Vitality
Next: Corrode