Courses / AR / Quick Shield

Quick Shield

Code:
AR 131
Qualifies For:
Level:
1
Study DC:
9

Spell

Time:
Trigger
Trigger:
When you would be hit
Target:
You (Upgrades to ranged: sight)
Cost:
Limit:
Once per attack
Duration:
One attack

Gain AC against one attack that would hit you, which may cause it to miss instead.

(If Quick Shield is countered by Counterspell or a readied Dispel, you cannot cast it again against the same hit.)

Suggested Backfire: The attack becomes a critical hit.

Tags: Trigger, Reaction, Spellburn, Spell, Self, Flash Enchantment, Buff, AC

“Broadly speaking, there are two categories of mages: the quick, and the dead.”


Upgrades
Name Effort Requires Description
AC +2 10 AC +2
AC +3 5 AC +2 AC +3
AC +4 5 AC +3 AC +4
AC +5 5 AC +4 AC +5
AC +6 10 AC +5 AC +6
Extra Credit
Shield Ally
Effort: 5
Requires: AC +2
You may cast this spell on an ally you can see when they would be hit.
Shatter Shield
Effort: 5
Requires: AC +2
When Quick Shield causes a melee attack to miss, it deals 1 elemental damage to the attacker.
Affinity:
When you learn this ability, choose which element your Quick Shield will be.
Whenever you cast this spell, it will normally be of that element.
You can try to cast this spell using a different element, but must pass a DC 20 test of Spellcraft each time to change the element from what it normally is.
Quack Shield
Effort: 0
Requires: AC +2
Casting this spell briefly summons a flock of startled quacking flapping ducks, which startle the enemy. Ducks and feathers everywhere. The ducks fly off or vanish nearly as suddenly as they appeared.
“Duck!”
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