Name |
Code |
Tags |
Spellcraft 1: Introductory Spellcraft |
AR 100 |
Skill, Training, Spell, Action, Enchantment |
Artifice 1: Prototyping |
AR 101 |
Skill, (Crafting Focus), Training |
Alchemy 1: The Laws of Alchemy |
AR 102 |
Skill, (Crafting Focus), Training, Item |
Arcane Strike |
AR 110 |
Spellburn, Action, Spell, Blast, Ranged, Long Range, Attack, Elemental, Damage, Affinity, Spellburn, Trigger, Reaction |
Arcane Punch |
AR 111 |
Spellburn, Action, Spell, Blast, Melee, Attack, Elemental, Damage, Affinity, Spellburn, Spell, Hit, Health, Save, Physical, Damage, Push, Mobility |
Arcane Burst |
AR 112 |
Spellburn, Action, Spell, Blast, Area, Health, Save, Elemental, Damage, Affinity, Push, Spellburn, Spell, Area, Push |
Arcane Darts |
AR 113 |
Spellburn, Action, Spell, Blast, Ranged, Long Range, Multitarget, Split Target, Elemental, Damage, Affinity, Unavoidable, Spell, Enchantment, Trigger |
Arcane Infusion |
AR 117 |
Spellburn, Action, Spell, Melee, Enchantment, Buff, Elemental, Damage, Undispellable, Affinity |
Arcane Flare |
AR 118 |
Spellburn, Spell, Trigger, Elemental, Damage, Affinity, Buff |
Evocation Training |
AR 119 |
Passive, Damage |
Extra Affinities |
AR 11A |
Passive, Elemental, Damage, Affinity |
Making Friends |
AR 120B |
Spellburn, Action, Spell, Ranged, Summon, Undispellable, Spell, Spellburn, Ranged, Summon, Undispellable, Passive, Trigger, Effortless, Damage, Redirect, Summon |
The Care and Feeding of Your Familiar |
AR 120F |
Spellburn, Spell, Melee, Summon, Undispellable, Passive, Trigger, Effortless, Damage, Redirect |
Mage Weapon |
AR 121 |
Spellburn, Fast Action, Spell, Elemental, Physical, Affinity, Spell, Enchantment, Permanent |
Invisible Hand |
AR 122 |
Spellburn, Fast Action, Spell, Summon, Utility, Subtle |
Energy Shield |
AR 130 |
Spellburn, Spell, Ranged, Enchantment, Buff, HP, Redirect |
Mage Armor |
AR 131 |
Spellburn, Action, Spell, Self, Enchantment, Buff, AC |
Arm Shield |
AR 132 |
Spell, Spellburn, Action, Buff, AC |
Lightning Reflexes |
AR 133 |
Spellburn, Buff, Initiative, Save, Lightning |
Quick Shield |
AR 134 |
Trigger, Reaction, Spellburn, Spell, Flash Enchantment, Buff, AC |
Quick Shell |
AR 135 |
Spellburn, Spell, Reaction, Ranged, Elemental, Flash Enchantment, Buff |
Feather Fall |
AR 136 |
Trigger, Reaction, Spellburn, Spell, Ranged, Area, Enchantment, Wind, Buff |
Arcane Backlash |
AR 138 |
Spellburn, Spell, Enchantment, Damage, Buff, Affinity |
Defense Against the Dark Arts |
AR 139 |
Passive, Test, Spell, Spellburn, Action, Spell, Reaction, Spell, Reaction, Spell, Reaction, Spell, Action |
Making Unsafe Spaces |
AR 140 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Elemental, Damage, Affinity, Damage Over Time |
Spears of Revealing Light |
AR 141 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Debuff, Test, AC, Light |
Oil |
AR 142 |
Spell, Area, Utility, Fire |
Hydromancy |
AR 143 |
Spell, Action, Spellburn, Area, Water, Spell, Spellburn, Utility, Spell, Action, Spellburn, Area, Water, Spell, Spellburn, Utility, Spell, Action, Spellburn, Area, Water, Restrain, Damage Over Time, Spell, Action, Spellburn, Water, Push, Spell, Action, Spellburn, Water, Health, Save |
Blind |
AR 150 |
Spellburn, Action, Spell, Ranged, Health, Save, Enchantment, Curse, Debuff, Light, Dark, Splittable, Action, Melee, Spell, Enchantment, Utility, Light |
Fear Me |
AR 151 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Fear, Mental, Emotion, Splittable |
Adding Injury to Injury |
AR 152 |
Spellburn, Trigger, Spell, Curse, Enchantment, Ranged, Damage, Dark |
Hex |
AR 153 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Test, Save, Hit, Splittable, Subtle |
Slow |
AR 155 |
Spellburn, Action, Spell, Ranged, Health, Save, Enchantment, Curse, Debuff, Damage, Splittable |
Enfeeble |
AR 159 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Debuff, Damage |
Puff of Smoke |
AR 160 |
Spellburn, Action, Spell, Enchantment, Ranged, Utility, Subtle, Splittable |
Fortune Telling |
AR 161 |
Spell, Utility |
Prescient Projection |
AR 162 |
Spell, Spellburn, Self, Enchantment, Buff, Utility, Hit, Save, AC |
Aeromancy |
AR 164 |
Spell, Action, Spellburn, Ranged, Buff, Spell, Action, Spellburn, Ranged, Wind, Buff, Spell, Action, Spellburn, Minor Spellburn, Wind, Push, Pull, Spell, Trigger, Spellburn, Push, Wind |
Sharpen Senses |
AR 170 |
Spellburn, Action, Spell, Melee, Utility, Test, Hit, Darkvision, Shapesense |
Nudge Fate |
AR 171 |
Trigger, Reaction, Effortless, Spellburn, Spell, Ranged, Trigger, Spellburn, Trigger, Chaos |
Knock |
AR 172 |
Spellburn, Spell, Melee, Test, Spellcraft, Utility |
Lock |
AR 173 |
Spellburn, Spell, Ranged, Test, Spellcraft, Utility, Enchantment |
Dispel |
AR 180 |
Spellburn, Action, Spell, Ranged, Long Range, Area, Anti-magic, Test |
Arcane Training |
AR 190 |
Passive, Spellburn, Passive, Spellburn, Trigger, Spellburn, Skill, Training |
Spellcraft 2: Elementary Spellcraft |
AR 200 |
Skill, Adept, Elemental, Trigger, Spellburn, Action, Spell, Buff, Spellburn |
Artifice 2: Efficient Enchanting |
AR 201 |
Skill, Adept, Skill, Effort, Item |
Alchemy 2: Proportions and Ratios |
AR 202 |
Skill, Adept, Item, Item |
Arcane Uppercut |
AR 211 |
Spellburn, Spell, Trigger, Push, Fall |
Arcane Cone |
AR 214 |
Spellburn, Action, Spell, Blast, Melee, Area, Health, Save, Elemental, Damage, Affinity, Push, Pull, Ability, Elemental, Damage |
Arcane Beam |
AR 215 |
Spellburn, Action, Spell, Blast, Melee, Area, Health, Save, Elemental, Damage, Affinity, Spellburn, Trigger, Area, Damage |
Arcane Ball |
AR 216 |
Spellburn, Action, Spell, Blast, Ranged, Area, Health, Save, Elemental, Damage, Affinity, Spellburn, Trigger, Area, Damage |
Double Infusion |
AR 217 |
Passive, Elemental, Damage, Buff |
Evocation Adept |
AR 219 |
Passive, Damage |
Intensify |
AR 21A |
Passive, Damage, Buff, Passive, Spellburn, Elemental, Skill, Training |
Mana Burst |
AR 21B |
Spellburn, Spell, Enchantment, Damage, Buff |
Annihilate |
AR 21C |
Spellburn, Spell, Action, Elemental, Damage, Buff, Uncounterable, Spell, Trigger |
Spell Feint |
AR 21D |
Passive, Trigger, Spell, Miss, Hit, Advantage, Buff |
Meeting and Greeting |
AR 220B |
Passive, Summon |
Synergy |
AR 221 |
Passive, Summon, Test, Effort |
Comrades in Arms |
AR 221B |
Passive, Summon, Hit, Damage, Spell, Summon, Hit, Advantage, Action, Spell, Summon, Damage, Action |
Elemental Familiar |
AR 221F |
Passive, Summon, Elemental, Affinity |
Tougher Friends |
AR 222B |
Passive, Summon, HP, AC |
Sheltering Bond |
AR 222F |
Passive, Summon, HP, AC, Save |
Staunch Friends |
AR 223B |
Passive, Summon, AC |
You Are My Eyes |
AR 223F |
Summon, Test, Mobility, Utility, Spell, Summon, Hit, Advantage, Action |
Friendship is Antimagic |
AR 224B |
Passive, Summon, Elemental, Resist, Passive, Summon, Save |
What’s Mine Is Yours |
AR 224F |
Trigger, Passive, Summon, Utility, Passive, Heal, Summon, Reaction, Trigger, HP |
Fast Friends |
AR 225B |
Passive, Summon, Mobility |
Shielding Bond |
AR 225F |
Passive, Summon, AC |
Armored Bond |
AR 226F |
Passive, Summon, DR |
Mighty Amity |
AR 227B |
Passive, Summon, Utility, Test, Skill, Passive, Damage, Test, Skill |
Familiar Power |
AR 227F |
Passive, Summon, Damage |
Stalwart Friends |
AR 228B |
Passive, Summon, DR |
Energy Shield 2 |
AR 230 |
Passive, HP, Buff |
Medium Mage Armor |
AR 231 |
AC |
Lightning Cautery |
AR 233 |
Spellburn, Lightning, Trigger |
Blade Whirlwind |
AR 234 |
Spellburn, Fast Action, Spell, Self, Area, Trigger, Attack, Physical, Damage, Enchantment, Buff, AC, Wind |
Arcane Shell |
AR 235 |
Spellburn, Action, Spell, Ranged, Enchantment, Buff, Elemental, Affinity |
Leaf on the Wind |
AR 236 |
Spellburn, Fast Action, Spell, Ranged, Enchantment, Buff, Mobility, Space Magic, Subtle, Wind |
Warp |
AR 237 |
Spellburn, Action, Fast Action, Spell, Melee, Mobility, Subtle |
Illusory Substitute |
AR 238 |
Spellburn, Reaction, Trigger, Spell, Self, Ranged, Flash Enchantment, Buff, Illusion, Subtle, Secret, Uncounterable |
Living Reflections |
AR 239 |
Spellburn, Action, Spell, Self, Ranged, Enchantment, Buff, Illusion |
Restraining Zone |
AR 240 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Debuff, Restrain, Elemental, Damage |
Arcane Wall |
AR 241 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Elemental, Damage, Debuff, Affinity, Damage Over Time, Spell, Action, Spellburn, Area, Mobility |
Arcane Cloud |
AR 243 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Conceal, Health, Save, Elemental, Damage, Affinity, Damage Over Time |
Malediction |
AR 250 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Debuff, Hit, Test, Save, Splittable |
Charmed, I’m Sure |
AR 251 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Charm, Subtle, Mental, Emotion, Splittable |
Confuse |
AR 253 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Academics, Save, Debuff, Crowd Control, Mental, Psychic, Splittable |
Stop |
AR 255 |
Spellburn, Spell, Ranged, Curse, Debuff, Splittable |
Social Network |
AR 260 |
Minor Spellburn, Ritual, Spell, Enchantment, Utility |
Pocket Pull |
AR 261 |
Spellburn, Spell, Summon, Utility, Space Magic, Subtle |
Rushed Repair |
AR 262 |
Trigger, Spellburn, Spell, Self, Effort, Construct, Heal, Revive |
Personality Swap |
AR 270 |
Spellburn, Action, Spell, Melee, Buff / Debuff, Test, Undispellable |
Know |
AR 271 |
Spellburn, Ritual, Spell, Ranged, Enchantment, Buff, Utility |
Telekinesis |
AR 272 |
Action, Reaction, Trigger, Spell, Spellburn, Utility, Test, Subtle, Spellcraft |
Thermomancy |
AR 273 |
Spell, Action, Spellburn, Enchantment, Fire, Cold, Heatsense |
Counterspell |
AR 280 |
Trigger, Reaction, Spellburn, Spell, Ranged, Long Range, Anti-magic, Test |
Arcane Cooling |
AR 290 |
Passive, Spellburn, Passive, Fry, Passive, Spellburn, Skill, Adept |
Elemental Pierce |
AR 2M1 |
Elemental, Damage, Metamagic, Passive |
Split Spell |
AR 2M2 |
Metamagic |
Dual Cast |
AR 2M3 |
Action, Spell, Damage, Style |
Spellcraft 3: Intermediate Spellcraft |
AR 300 |
Skill, Expert |
Artifice 3: Intransient Magics |
AR 301 |
Skill, Expert, Ability, Spell |
Alchemy 3: Percolation & Distillation |
AR 302 |
Skill, Expert, Item |
Triple Infusion |
AR 317 |
Passive, Elemental, Damage, Buff |
Evocation Expertise |
AR 319 |
Passive, Damage |
Intensify 2 |
AR 31A |
Passive, Damage, Skill, Adept |
Team Attack |
AR 320B |
Passive, Summon, Hit |
Bond of Brutality |
AR 321F |
Passive, Summon, Damage |
Even Tougher Friends |
AR 322B |
Passive, Summon, HP, AC |
Steadfast Bond |
AR 322F |
Passive, Summon, HP, AC |
Familiar Power 2 |
AR 323F |
Passive, Summon, Damage |
Cannon Fodder |
AR 325B |
Trigger, Reaction, Summon, Redirect, Attack |
Titanic Might |
AR 327B |
Passive, Summon, Skill, Test |
Energy Shield 3 |
AR 330 |
Passive, HP, Buff |
Heavy Mage Armor |
AR 331 |
AC |
Omni Shell |
AR 335 |
Buff, Elemental, Resist |
Arcane Bubbles |
AR 340 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Buff, Debuff, Mobility, Water |
Darkness |
AR 342 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Conceal, Utility, Illusion, Subtle, Dark, Spellburn, Action, Spell, Ranged, Area, Enchantment, Utility, Darkvision, Subtle, Dark |
Terrify |
AR 350 |
Spellburn, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Fear, Terror, Mental, Emotion, Splittable |
Fury |
AR 353 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff, Crowd Control, Mental, Emotion, Psychic, Fire, Splittable |
Shrinking Feeling |
AR 355 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Health, Save, Debuff, Test, Damage, Mobility, Utility |
Scrying |
AR 360 |
Spellburn, Spell, Enchantment, Utility, Spellburn, Spell, Enchantment, Utility, Item |
Catalogue |
AR 361 |
Spellburn, Action, Spell, Self, Area, Enchantment, Buff, Utility |
Locate Noun |
AR 362 |
Spellburn, Spell, Self, Enchantment, Utility |
Lucky Spell |
AR 370 |
Trigger, Effortless, Reaction, Spellburn, Spell, Self, Advantage, Uncounterable |
Protection Charm |
AR 380 |
Spellburn, Spell, Melee, Buff, Enchantment, Anti-magic |
Chaos Control |
AR 390 |
Passive, Spellburn, Spellburn, Reroll, Skill, Expert |
Advanced Geometry |
AR 3M1 |
Area, Metamagic |
Spellcraft 4: Advanced Spellcraft |
AR 400 |
Skill |
Artifice 4: Masterwork Project |
AR 401 |
Skill, Mastery, Skill, Grade, Craft |
Alchemy 4: Complex Transmutations |
AR 402 |
Skill, Item |
Ultimate Arcane Infusion |
AR 417 |
Passive, Elemental, Damage, Buff |
Evocation Mastery |
AR 419 |
Passive, Damage |
Intensify 3 |
AR 41A |
Passive, Damage, Skill, Expert |
Celestial Mechanics |
AR 41E |
Reroll, Spell, Damage, Area, Blast, Fire |
Advanced Buddy Studies |
AR 420B |
Passive, Summon |
Destructive Bond |
AR 421F |
Passive, Summon, Hit, Damage |
Through Thick and Thin |
AR 422B |
Passive, Summon, HP, AC |
Undying Bond |
AR 422F |
Passive, Summon, HP |
Wingmen |
AR 423B |
Passive, Summon, Utility, Mobility, Wind |
Swap Places |
AR 423F |
Spellburn, Trigger / Fast Action, Reaction, Spell, Redirect, Mobility, Subtle |
Goodbye |
AR 424B |
Trigger, Passive, Summon, Fire, Damage, Area, Health, Save |
Arcane Familiarity |
AR 424F |
Passive, Summon |
Reaching Out |
AR 425B |
Passive, Summon, Ranged, Attack |
Familiar Power 3 |
AR 425F |
Passive, Summon, Damage |
Clone |
AR 429 |
Spellburn, Spell, Enchantment, Spellburn, Trigger, Passive, Spell, Self, Revive, Cheat Death |
Ultimate Energy Shield |
AR 430 |
Passive, HP, Buff |
Ultimate Mage Armor |
AR 431 |
AC |
Mana Barrier |
AR 435 |
Spellburn, Trigger, Reaction, Spell, Self, Flash Enchantment, Cheat Death |
Banishing Barrier |
AR 436 |
Spellburn, Action, Self, Area, Enchantment, Space Magic |
Ghost Form |
AR 437 |
Spellburn, Action, Trigger, Reaction, Spell, Self, Enchantment, Buff, Mobility, Resist, Conceal, Test, Utility, Subtle, Dark |
Flight |
AR 438 |
Spellburn, Action, Spell, Ranged, Enchantment, Buff, Utility, Mobility, Wind |
Bind |
AR 440 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Debuff, Restrain, Disable, Splittable |
Banish |
AR 441 |
Spellburn, Action, Spell, Ranged, Area, Enchantment, Elemental, Conceal, Space Magic, Affinity, Damage Over Time, Spell, Space Magic |
Wormhole |
AR 442 |
Spellburn, Action, Spell, Area, Enchantment, Mobility, Space Magic, Teleport |
Gravity |
AR 443 |
Spell, Action, Spellburn, Ranged, Health, Save, Mobility, Pull, Space Magic, Spell, Action, Spellburn, Ranged, Area, Health, Save, Mobility, Pull, Space Magic, Spell, Action, Spellburn, Ranged, Area, Health, Save, Mobility, Debuff, Immobilize, Pull, Fall, Space Magic, Damage Over Time, Spell, Action, Spellburn, Ranged, Enchantment, Health, Save, Debuff, Mobility, Space Magic, Anti-Aerial, Spellburn, Action, Spell, Ranged, Area, Enchantment, Health, Save, Debuff, Mobility, Immobilize, Space Magic, Anti-Aerial, Physical, Damage |
Arcane Mine |
AR 444 |
Spellburn, Action, Spell, Blast, Ranged, Area, Enchantment, Elemental, Damage, Illusion, Subtle, Affinity |
Turn Into a Newt |
AR 450 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Social, Save, Debuff |
Sleep |
AR 451 |
Spellburn, Action, Spell, Ranged, Enchantment, Curse, Health, Save, Debuff, Mental, Sleep, Splittable |
Petrify |
AR 452 |
Spellburn, Spell, Ranged, Area, Enchantment, Curse, Debuff, Health, Save, Earth |
Command |
AR 453 |
Spellburn, Spell, Ranged, Enchantment, Curse, Social, Save, Utility, Mental, Debuff |
Effigy |
AR 454 |
Spell, Spellburn, Action, Curse, Redirect |
Rime |
AR 455 |
Spell, Action, Spellburn, Cold, Damage, Curse, Health, Save, Freeze, Immobilize, Disable, Debuff |
Convulse |
AR 456 |
Spell, Action, Spellburn, Lightning, Damage, Curse, Health, Save, Prone, Immobilize, Disable, Debuff |
Invisibility |
AR 460 |
Spellburn, Fast Action, Action, Spell, Ranged, Enchantment, Utility, Buff, Conceal, Illusion, Subtle, Dark |
Seance |
AR 461 |
Spellburn, Ritual, Spell, Melee, Utility |
Read Mind |
AR 462 |
Spellburn, Action, Spell, Melee, Social, Save, Utility, Mental, Spellburn, Action, Spell, Melee, Academic, Save, Utility, Mental, Spellburn, Action, Spell, Melee, Academic, Save, Utility, Mental |
Shared Fortune |
AR 470 |
Trigger, Effortless, Reaction, Spellburn, Spell, Self, Reroll, Uncounterable |
Foresee |
AR 471 |
Trigger, Passive, Ability, Self |
Countermagic Mastery |
AR 480 |
Passive, Anti-magic, Test |
Arcane Conduit |
AR 490 |
Spellburn, Reroll, Passive, Spellburn, Skill, Master |
Necromancy |
AR 520 |
Spellburn, Action, Spell, Melee, Enchantment, Compel, Revive, Summon |
Dying Breath Curse |
AR 550 |
Trigger, Spell, Curse, DC |
Overload |
AR 5M5 |
Hit, Save, Anti-antimagic, Metamagic |
Maim |
AR 5M6 |
Damage, Metamagic |
Explode |
AR 910 |
Spellburn, Spell, Action, Blast, Area, Fire, Damage |
Freeze Time |
AR 970 |
Spellburn, Spell, Fast Action / Trigger, Self, Utility, Cold |
Survival 1 |
BI 100 |
Skill, Training, Item |
General Monster Lore |
BI 101 |
Skill, (Knowledge), Training, Skill, Advantage, Hit, Disadvantage, Save |
Anger Management |
BI 110 |
Trigger, Buff, Debuff |
Glass Cannon |
BI 111 |
Ability, Trigger, HP, Damage, Buff |
Fatal Fury |
BI 112 |
Spell, Trigger, Elemental, Dark, Damage, HP, Buff |
Last Stand |
BI 113 |
Passive, Damage, HP, Buff, Passive, Damage, HP, Buff, Bloodied |
Bear Strength: Bearly Enstrengthen |
BI 114 |
Action, Spell, Self, Enchantment, Buff, Damage, Test, Strength, Effort |
Ceramics: Earthenware Weaponry |
BI 115 |
Fast Action, Spell, Melee, Earth, Damage |
Envenom |
BI 116 |
Action, Spell, Melee, Buff, Damage, Poison, Undispellable |
Bark Skin |
BI 117 |
Action, Spell, Self, Enchantment, Buff, AC, Armor |
Stone Skin |
BI 118 |
Action, Spell, Self, Enchantment, Buff, Physical, Mobility, Push, Pull, Drag, Grab, Armor, Earth |
Nature’s Sustenance |
BI 119 |
Action, Spell, Self, Enchantment, Buff, Utility |
Venom Strike |
BI 11A |
Trigger, Spell, Damage, Poison, Damage Over Time, Undispellable |
Frenzy |
BI 11B |
Damage, Buff |
Adrenaline Rush |
BI 11C |
HP, Initiative, Buff |
Beast Within |
BI 120 |
Fast Action, Spell, Self, Buff, Beast, Weapon Training, Undispellable, Subtle |
Life Surge |
BI 130 |
Fast Action, Ability, Self, Heal, Passive, Heal |
Regeneration |
BI 131 |
Fast Action, Spell, Self, Enchantment, Buff, Heal, Passive, Heal |
Transfuse |
BI 132 |
Action, Spell, Ranged, Heal |
Fairy Berries |
BI 133 |
Action, Spell, Melee, Heal, Utility |
Natural Cleanse |
BI 134 |
Action, Spell, Ranged, Status Heal, Poison, Disease |
Vitality |
BI 135 |
Passive, Heal |
Poison Needles |
BI 140 |
Action, Spell, Blast, Ranged, Health, Save, Poison, Damage, Damage Over Time, Undispellable, Action, Spell, Blast, Ranged, Health, Save, Poison, Damage, Cantrip |
Corrode |
BI 141 |
Action, Spell, Blast, Ranged, Health, Save, Debuff, AC, Permanent, Acid, Damage, Damage Over Time, Debuff, Action, Spell, Blast, Ranged, Health, Save, Debuff, AC, Permanent, Acid, Damage, Cantrip |
Swarm |
BI 142 |
Action, Spell, Blast, Ranged, Area, Physical |
Drain Life |
BI 143 |
Spell, Action, Blast, Ranged, Melee, Dark, Damage |
Wild Surge |
BI 144 |
Action, Spell, Blast, Ranged, Elemental, Damage, Debuff |
Entangle |
BI 145 |
Action, Spell, Ranged, Restrain, Grab, Pull, Splittable, Damage Over Time |
Invoke Chaos |
BI 149 |
Trigger, Spell, Ranged, Area, Random |
Geomancy |
BI 150 |
Action, Spell, Ranged, Area, Mobility, Utility, Undispellable, Earth, Action, Spell, Melee, Enchantment, Buff, Test, Stealth, Subtle, Earth, Action, Spell, Melee, Area, Utility, Earth, Action, Spell, Ranged, Area, Mobility, Utility, Save, Undispellable, Earth |
Beast Master |
BI 151 |
Passive, Utility, Summon, Passive, Summon, Beast, Action, Ability |
Geography: Deserts |
BI 152 |
Passive |
Geography: Arctic |
BI 153 |
Passive |
Geography: Swamps |
BI 154 |
Passive |
Attune |
BI 190 |
Passive, Fast Action, HP, Trigger, Reroll, Skill, Training |
Influence Chaos |
BI 191 |
Passive, Trigger, Reroll |
Survival 2: Basic Bushcraft |
BI 200 |
Skill, Adept |
Monster Lore 2: Categories of Creatures |
BI 201 |
Skill, Adept |
Anger Mastery |
BI 210 |
Passive |
Berserker |
BI 210B |
Passive, Damage, Mobility |
Glass Cannon 2 |
BI 211 |
Passive, Damage, HP |
Fatal Fury 2 |
BI 212 |
Passive, Elemental, Dark, Damage, HP |
Last Stand 2 |
BI 213 |
Passive, Damage, HP |
Bear Strength 2: Awaken Hibernating Potential |
BI 214 |
Passive, Spell, Enchantment, Buff, Damage, Test, Strength, Effort |
Hawk Eyes |
BI 215 |
Action, Spell, Self, Enchantment, Buff, Hit, Utility, Test, Darkvision |
Rabbit Feet |
BI 216 |
Fast action, Trigger, Spell, Melee, Enchantment, Buff, Mobility, Subtle |
Vengeance |
BI 217 |
Damage, Buff, Physical, HP |
Envenom 2 |
BI 219 |
Passive, Buff, Damage, Poison |
Venom Strike 2 |
BI 21A |
Passive, Damage, Poison, Damage Over Time |
Altered Beast |
BI 220 |
Beast, Utility |
Ravenous Beast |
BI 223 |
Beast Form, Attack, Hit, Ability, Trigger, Heal, Trigger, Heal, Passive |
Life Surge 2 |
BI 230 |
Heal, Upgrade, Passive |
Resilience |
BI 234 |
Action, Spell, Enchantment, Buff, Save, Advantage |
Poison Breath |
BI 240 |
Spell, Action, Blast, Poison, Area, Health, Save, Damage, Damage Over Time, Undispellable |
Sickening Poison |
BI 242 |
Poison, Debuff |
Web |
BI 243 |
Action, Spell, Ranged, Health, Reflex, Save, Debuff, Restrain, Disable, Splittable, Undispellable, Action, Spell, Ranged, Health, Reflex, Save, Debuff, Mobility, Pull, Splittable, Undispellable, Action, Spell, Ranged, Area, Health, Save, Undispellable |
Oblivion |
BI 249 |
Spell, Action, Dark, Damage, Health, Save |
Animal Scrying |
BI 250 |
Action, Spell, Area, Enchantment, Utility, Action, Spell, Ranged, Enchantment, Utility |
Beast Offense Training |
BI 252 |
Passive, Summon, Damage |
Beast Defense Training |
BI 253 |
Passive, Summon, HP, AC |
Beast Agility Training |
BI 254 |
Passive, Mobility, AC, Test, Agility |
Beast Obedience Training |
BI 255 |
Passive, Summon, Compel, Social, Test |
Disperse Chaos |
BI 290 |
Ability, Action, Control |
Survival 3: Self-Sufficiency |
BI 300 |
Skill, Expert |
Monster Lore 3: Favored Foes |
BI 301 |
Skill, Expert |
Glass Cannon 3 |
BI 311 |
Passive, Damage, HP |
Fatal Fury 3 |
BI 312 |
Passive, Elemental, Dark, Damage, HP |
Last Stand 3 |
BI 313 |
Passive, Damage, HP |
Bear Strength 3: Grizzly Gains |
BI 314 |
Passive, Spell, Enchantment, Buff, Damage, Test, Strength, Effort |
Natural Resonance |
BI 315 |
Spell, Trigger, Save |
Aspect of the Spider |
BI 316 |
Action, Spell, Self, Enchantment, Buff, Mobility, Poison, Damage, Subtle |
Envenom 3 |
BI 319 |
Passive, Buff, Damage, Poison |
Venom Strike 3 |
BI 31A |
Passive, Damage, Poison, Damage Over Time |
Evolved Beast |
BI 320 |
Beast, Utility |
Life Surge 3 |
BI 330 |
Heal, Upgrade, Passive |
Healing Factor |
BI 335 |
Action, Spell, Self, Enchantment, Buff, Heal |
Poison Spores |
BI 340 |
Spell, Action, Poison, Area, Health, Save, Damage, Damage Over Time, Undispellable |
Decay |
BI 342 |
Action, Spell, Ranged, Health, Save, Disease, Curse, Debuff |
Intermediate Beast Offense Training |
BI 352 |
Summon, Damage, Mobility |
Intermediate Beast Defense Training |
BI 353 |
Passive, Summon, HP, AC |
Survival 4: Thriving in Adverse Conditions |
BI 400 |
Skill, Mastery |
Monster Lore 4: Encyclopedic Exam Prep |
BI 401 |
Skill, Mastery |
Ultimate Glass Cannon |
BI 411 |
Passive, Damage, HP |
Ultimate Fatal Fury |
BI 412 |
Passive, Elemental, Dark, Damage, HP |
Blaze of Glory |
BI 413 |
Passive, Damage, HP, Passive, Damage, HP |
Bear Ultimate Strength: Rite to Bear Arms |
BI 414 |
Passive, Spell, Enchantment, Buff, Damage, Test, Strength, Effort |
Grow |
BI 415 |
Action, Spell, Self, Enchantment, Buff, Debuff, Reach, Area, Test, Damage, Save, Ability, Attack Extra Targets |
Envenom 4 |
BI 419 |
Passive, Buff, Damage, Poison |
Ultimate Venom Strike |
BI 41A |
Passive, Damage, Poison, Damage Over Time |
Ultimate Beast |
BI 420 |
Beast, Mobility, Utility |
Adapted Insulation |
BI 424 |
Beast, Resist, Cold |
Natural Immunity |
BI 425 |
Beast, Resist |
Life Surge 4 |
BI 430 |
Heal, Upgrade, Passive |
Cover in Scales |
BI 431 |
Trigger, Action, Spell, Self, Enchantment, Buff, Cheat Death |
Reincarnation |
BI 433 |
Action, Spell, Melee, Revive |
Paralyzing Toxin |
BI 440 |
Action, Spell, Ranged, Poison, Health, Save, Debuff, Incapacitate, Splittable, Undispellable |
Home Tree |
BI 450 |
Melee, Spell, Action, Spell, Self, Action, Spell, Melee |
Advanced Beast Offense Training |
BI 452 |
Summon, Damage |
Advanced Beast Defense Training |
BI 453 |
Passive, Summon, HP, AC |
Presence Training |
CM 100 |
Skill, Training |
Intro to Intrigue |
CM 101 |
Skill, Training |
Expression Training |
CM 102 |
Skill, Training, Skill, Distract, Skill, Item, Food |
Bardic Performance |
CM 111 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team, Buff, Hit, Test |
The Sidestep |
CM 112 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, AC |
Vital Performance |
CM 113 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Heal, Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Heal |
Brutal Performance |
CM 115 |
Bardic Magic, Spell, Uncounterable, Undispellable, Debuff, Damage, Bardic Magic, Spell, Uncounterable, Undispellable, Buff, Debuff, Damage |
Biting Words |
CM 120 |
Diminish, Action, Ranged, Spell, Social, Save, Psychic, Enchantment, Debuff, Mental |
Shout |
CM 121 |
Diminish, Action, Spell, Blast, Ranged, Health, Save, Sonic, Damage, Cantrip |
Taunt |
CM 123 |
Diminish, Action, Ranged, Social, Save, Debuff, Taunt, Mental, Emotion, Passive, Skill |
Demoralize |
CM 124 |
Diminish, Action / Trigger, Ranged, Social, Save, Debuff, Fear, Mental, Emotion, Passive, Skill |
Heckle |
CM 125 |
Trigger, Reaction, Diminish, Ranged, Debuff |
Soothing Words |
CM 130 |
Diminish, Action, Ranged, Spell, Heal |
Prepare for Battle |
CM 131 |
Area, Buff, HP |
Inspire |
CM 133 |
Trigger, Reaction, Buff, Test, Hit |
Cheer |
CM 134 |
Trigger, Reaction, Buff, Hit, AC, Save |
Overture |
CM 135 |
Team, Buff, Initiative |
Embolden |
CM 136 |
Action / Fast Action, Ranged, Social, Save, Fear, Terror, Action, Ranged, Social, Save, Fear, Terror, Passive, Skill, Passive, Social, Save, Fear, Terror |
Obstinance |
CM 137 |
Passive, Charm, Compulsion, Save, Advantage, Trigger, Compulsion, Damage, Save |
Presence 2: Appearing In Control |
CM 200 |
Skill, Adept |
Intrigue 2: Backup Plans |
CM 201 |
Skill, Adept |
Expression 2: Conveyance |
CM 202 |
Skill, Adept, Skill, Reroll, Skill |
Making Friends and Influencing People |
CM 203 |
Skill, Training, Adept, Expertise |
Duet |
CM 210 |
Passive |
The Quickstep |
CM 211 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Mobility |
Efficient Performance |
CM 213 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Effort |
Harsh Noise |
CM 214 |
Bardic Magic, Area, Spell, Uncounterable, Undispellable, Damage |
Self Aggrandizement |
CM 21A |
Self, Buff |
Blare |
CM 222 |
Diminish, Action, Spell, Blast, Ranged, Area, Health, Save, Sonic, Damage |
The Great Tragedies |
CM 225 |
Diminish, Action, Ranged, Social, Save, Control, Debuff, Mental, Emotion, Passive, Skill |
Charm |
CM 226 |
Action, Diminish, Spell, Curse, Ranged, Save, Charm, Subtle, Mental, Emotion |
Soothing Words 2 |
CM 230 |
Spell, Upgrade, Heal, Fast Action |
Roust |
CM 234 |
Action, Ranged, Save |
Forté |
CM 290 |
Passive |
Presence 3: Asserting Dominance |
CM 300 |
Skill, Expert |
Intrigue 3: Conspiracy |
CM 301 |
Skill, Expert |
Expression 3: Archetypal Allusions |
CM 302 |
Skill, Expert |
Triad |
CM 310 |
Passive |
Defiant Performance |
CM 311 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Save |
Masking Performance |
CM 312 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Test, Stealth, Subtle |
Musical Chairs |
CM 313 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Mobility |
Soothing Words 3 |
CM 330 |
Spell, Upgrade, Heal |
Team Roust |
CM 334 |
Action, Area, Team, Save |
Presence 4: Leadership Masterclass |
CM 400 |
Skill, Mastery |
Intrigue 4: Next-Level Scheming |
CM 401 |
Skill, Mastery |
Expression 4: Creative Self-Study |
CM 402 |
Skill, Mastery |
Quartet |
CM 410 |
Passive |
Death Waltz |
CM 411 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Crit |
Guiding Performance |
CM 413 |
Bardic Magic, Spell, Uncounterable, Undispellable, Team Buff, Test |
Counter Performance |
CM 414 |
Bardic Magic, Spell, Action, Uncounterable, Undispellable, Save, Anti Magic |
Glorious Solo |
CM 415 |
Fast Action, Bardic Magic, Spell, Uncounterable, Undispellable, Self, Buff, Hit, Crit, AC, Save, Heal |
Victory Fanfare |
CM 416 |
Trigger, Spell, Uncounterable, Team Buff, Heal |
Quaking Chord |
CM 423 |
Spell, Upgrade, Diminish, Chord, Push, Prone, Health, Save |
Crippling Doubt |
CM 424 |
Trigger, Reaction, Spell, Curse, Flash Enchantment, Save, Debuff |
Rally |
CM 431 |
Action, Ranged, Revive, Heal |
Dashing Chord |
CM 433 |
Diminish, Action, Area, Spell, Chord, Mobility |
Haste Beat |
CM 434 |
Diminish, Action, Ranged, Spell |
Thunderous Applause |
CM 453 |
Spell, Ally, Trigger, Sonic, Damage |
Curtain Call |
CM 454 |
Cheat Death, Trigger, Reaction |
Roguery 1 |
CS 100 |
Skill, Training |
Seeking 1 |
CS 101 |
Skill, Training |
Poisons 1 |
CS 103 |
Skill, (Crafting Focus), Training, Item |
Jack of All Trades |
CS 104 |
Skill, Training, Adept, Passive, Item |
Bureaucracy 1 |
CS 105 |
Skill |
Sneak Attack |
CS 110 |
Ability, Attack, Action |
Exsanguinate |
CS 112 |
Hit, Physical, Damage, Bleed, Damage Over Time |
High Roller |
CS 114 |
Ability, Damage, Reroll |
Dirty Fighting |
CS 115 |
Weapon, Melee, Hit, Technique, Health, Save, Debuff, Hit, Test, Disadvantage, Blind, Conceal |
Hamstring |
CS 116 |
Weapon, Melee, Hit, Technique, Health, Save, Mobility |
Trip Strike |
CS 117 |
Weapon, Melee, Hit, Technique, Test, Debuff, Hit, Disadvantage, Mobility |
Gloom |
CS 119 |
Spell, Trigger, Dark, Damage |
Losing Them |
CS 121 |
Skill, Fast Action, Skill, Skill |
Dodge |
CS 125 |
AC, Trigger, Reaction |
Escaping Arrest |
CS 126 |
Restrain, Test, Save |
Footwork |
CS 130 |
Save, Test, Trip, Prone, Passive, Prone, Utility, Mobility, Test, Mobility, Disengage, Mobility, Disengage, Melee, Attack |
Forestall |
CS 131 |
Passive, Initiative |
Getting Lucky |
CS 190 |
FP, Trigger, Buff, Hit, Test |
Roguery 2 |
CS 200 |
Skill, Adept, Skill, Item |
Seeking 2 |
CS 201 |
Skill, Adept |
Poisons 2: Survey of Poisons and Methods |
CS 203 |
Skill, Adept, Item |
Sneak Attack 2: Sneakier Attack |
CS 210 |
Passive, Damage |
Coup de Grâce |
CS 211 |
Action, Attack, Incapacitated, Paralyze, Sleep, Crit, Damage |
Exsanguinate 2: Deeper Cuts |
CS 212 |
Passive, Bleed, Damage, Damage Over Time |
Finisher |
CS 213 |
Damage |
Deeper Gloom |
CS 219 |
Passive, Dark, Damage |
Shadow Arts |
CS 222 |
Fast Acti0n, Move, Mobility, Dark, Skill |
Evade |
CS 224 |
Trigger, Reaction, Disadvantage, Hit, Trigger, Reaction, Attack, Redirect |
Not Quite |
CS 225 |
Trigger, Effortless, Reaction, Debuff, Hit |
Nine Lives |
CS 226 |
Trigger, Effortless, Reaction, Self, Buff, Save |
Second Chance |
CS 227 |
Trigger, Effortless, Reaction, Self, Buff, Save |
Reflexes |
CS 228 |
Passive, Save, Health (Reflex) |
Run! |
CS 230 |
Fast Action, Mobility, Buff, Mobility, Passive, Mobility, Passive |
Stacking the Odds |
CS 290 |
FP, FP, FP |
Pure Skill |
CS 291 |
FP, Advantage, Test |
Roguery 3 |
CS 300 |
Skill, Expert |
Seeking 3 |
CS 301 |
Skill, Expert |
Poisons 3: Advanced Formulation |
CS 303 |
Skill, Expert, Item |
Sneak Attack 3: Sneakiest Attack |
CS 310 |
Passive, Damage |
Assassinate |
CS 311 |
Ability, Damage, Ambush, Hide |
Exsanguinate 3: Circulatory Anatomy |
CS 312 |
Passive, Bleed, Damage, Damage Over Time |
Lucky Hit |
CS 315 |
Weapon, Attack, Hit, Advantage, Buff |
Murder |
CS 316 |
Crit, Damage |
Jinx |
CS 317 |
Trigger, Reaction, Spell, Curse, Flash Enchantment, Debuff, Save, Dark |
Gloom Deeper Still |
CS 319 |
Passive, Dark, Damage |
Nothing Personal |
CS 330 |
Fast Action, Mobility |
Cheat |
CS 390 |
FP |
Luck Thief |
CS 391 |
Passive, FP, Passive, FP, Trigger, Reaction, FP, Test, Contest |
Misfortune Magnet |
CS 392 |
FP, Trigger, Effortless, Tilt, Test, Debuff, FP, Trigger, Critical |
Extra Fortune |
CS 393 |
FP |
Roguery 4 |
CS 400 |
Skill |
Seeking 4 |
CS 401 |
Skill |
Poisons 4: Diagnosis and Neutralization |
CS 403 |
Skill, Item |
Ultimate Sneak Attack |
CS 410 |
Passive, Damage |
Ultimate Exsanguination |
CS 412 |
Passive, Bleed, Damage, Damage Over Time |
Mulligan |
CS 415 |
Miss, Reroll, Hit |
Deepest Gloom |
CS 419 |
Passive, Dark, Damage |
Not Even Close |
CS 426 |
Cheat Death, Trigger, Effortless, Reaction |
Push Your Luck |
CS 490 |
FP |
Loaded Die |
CS 491 |
Reroll, Trigger, Effortless, Reaction |
Aura of Ill Luck |
CS 492 |
FP, Trigger, Effortless, Reaction, Disadvantage, Test, Debuff |
Physical Training |
MA 100 |
Skill, Training, Passive, Attack, Damage |
Weight Training |
MA 101 |
Passive, Weight |
Unarmed Combat Training |
MA 110 |
Hit, Weapon Training |
Melee Weapon Training |
MA 111 |
Hit, Weapon Training |
Ranged Weapon Training |
MA 112 |
Hit, Weapon Training |
Shield Training |
MA 119 |
Hit, Weapon Training, Buff, AC, Armor |
Introduction to Weaponry |
MA 11A |
Hit, Weapon Training |
Death Blow |
MA 121 |
Attack, Hit, Ability, Damage |
Full Force |
MA 122 |
Hit, Ability, Damage, Reroll |
Disarming Strike |
MA 123 |
Hit, Technique |
Assess |
MA 124 |
Action, Debuff |
Take Aim |
MA 125 |
Action, Trigger, Ranged, Debuff, Hit, Damage |
Quick Draw |
MA 129 |
Passive, Attack |
Power Attack |
MA 130 |
Melee, Attack, Ability, Debuff, Hit, Buff, Damage |
Cleave |
MA 131 |
Melee, Area, Form, Melee, Area, Melee, Area, Redirect, Ability, Melee, Area, Form |
Shoving Strike |
MA 132 |
Melee, Hit, Technique, Trip, Prone, Melee, Hit, Technique, Push, Stamina, Push, Push |
Sunder |
MA 134 |
Melee, Hit, Technique, Debuff, AC, Armor, DR, Melee, Hit, Technique, Debuff, Hit, Damage |
Wind Up |
MA 135 |
Move, Buff, Damage |
Charge! |
MA 136 |
Fast Action, Mobility, Buff, Damage, Debuff, Ability, Damage, Melee, Ability, Push, Move, Ability, Attack, Dash |
Reckless Attack |
MA 137 |
Ability, Buff, Debuff, Advantage, Hit, Off guard |
The Elements of Hand to Hand Combat |
MA 13A |
Style, Elemental, Tumble, Test, Affinity, Spellburn |
Introduction to Fencing |
MA 13B |
Style, Damage, Mobility, Mobility, Disengage, Melee, Attack |
Strong Grip |
MA 13C |
Passive, Style, Heavy |
Throwing Weapons |
MA 13D |
Passive, Throw, Style, Reaction, Trigger, Style |
Dueling |
MA 13E |
Trigger, Damage, Style, Passive, Save, Fear, Terror |
Head Shot |
MA 140 |
Ranged, Attack, Debuff, Hit, Buff, Damage |
Volley |
MA 141 |
Attack Extra Targets, Ranged, Form |
Propelling Shot |
MA 142 |
Ranged, Hit, Technique, Move, Push |
Distracting Shot |
MA 143 |
Ranged, Attack, Technique, Debuff, Buff, Test, Hit, Save, Conceal |
Blinding Shot |
MA 144 |
Ranged, Hit, Technique, Debuff, Blind, Test, Hit, Save, Conceal |
Quick Reload |
MA 145 |
Reload, Trigger |
Toughness |
MA 150 |
HP |
Defensive Technique |
MA 151 |
AC, Reaction, Trigger |
Armor Training |
MA 152 |
AC, Armor |
Guard |
MA 154 |
Action, Defend, Self, Resist, Stance, Passive, Defend, Stamina |
Technical Defense |
MA 155 |
Test, Save, Prone, Reaction, Prone, Passive, Prone, Utility, Test, Save, Grab, Restrain, Test, Save, Push, Pull, Drag |
Relentless Advance |
MA 156 |
Ability, Status, Immobilize, Restrain, Damage, Save, Restrain, Advantage |
Tenacity |
MA 157 |
Trigger, Effortless, Reaction, Self, Save, Reroll |
Marine Style |
MA 158 |
Passive, AC, Hit, Mobility, Push, Pull, Drag, Climb, Swim, Trip |
Fighting Blind |
MA 159 |
Style, Blind, Shapesense |
Dual Wielding |
MA 170 |
Hit, Style |
Welcoming Strike |
MA 173 |
Extra Attack(s), Trigger, Reaction |
Counterattack |
MA 174 |
Extra Attack, Trigger, Reaction |
Boot Camp |
MA 190 |
Stamina, Weapon, Damage |
Ferocity |
MA 191 |
Stamina, Damage |
Physical Adept |
MA 200 |
Skill, Adept, Passive, Attack, Damage |
Unarmed Combat Adept |
MA 210 |
Hit, Adept, Ability, Action, Extra Attack, Ability, Action, Attack, Damage |
Melee Weapon Adept |
MA 211 |
Hit, Adept, Ability, Action, Extra Attack, Ability, Action, Attack, Damage |
Ranged Weapon Adept |
MA 212 |
Hit, Adept, Ability, Action, Extra Attack, Ability, Action, Attack, Damage |
Lethality |
MA 221 |
Crit, Damage |
Maneuver |
MA 225 |
Fast Action, Mobility, Fast Action, Mobility, Buff, Mobility |
Armor Piercing Strike |
MA 226 |
Trigger, Technique |
Graze |
MA 228 |
Trigger, Miss, Damage |
Grappling Strike |
MA 230 |
Grab, Off Guard, Mobility, Melee, Hit, Technique |
Jumping |
MA 231 |
Passive, Jump, Skill, Mobility, Damage, Ability, Fall, Damage, Jump, Mobility, Damage, Passive, Jump, Melee, Damage, Style |
Halt |
MA 232 |
Opportunity, Immobilize, Health, Save, Debuff |
Shockwave |
MA 233 |
Ability, Melee, Ranged, Wind, Form |
Blitz |
MA 234 |
Melee, Mobility, Area, Attack, Form |
Mortal Blow |
MA 235 |
Melee, Attack, Hit, Ability, Damage |
Pincer |
MA 236 |
Passive, Hit, Team |
Duel Stance |
MA 237 |
Ability, Buff, Debuff, Advantage, Hit, Off guard |
Break Guard |
MA 238 |
Melee, Hit, Technique, Hit, Advantage, Off guard, Debuff |
Overwhelm |
MA 239 |
Melee, Hit, Technique, Hit, Disadvantage, Debuff |
Melee Defense |
MA 23A |
Trigger, Reaction, Stamina, Resist, Buff |
Dueling 2 |
MA 23E |
Passive, Damage, Style |
Exploitation |
MA 23F |
Passive, Hit |
Volley 2 |
MA 241 |
Passive, Stamina |
Piercing Shot |
MA 242 |
Attack Extra Targets, Area, Form, Attack, Redirect, Miss |
Pinning Shot |
MA 243 |
Ranged, Attack, Technique, Health, Save, Mobility, Immobilize, Debuff |
Sharpshooter |
MA 244 |
Ranged, Engage, Melee, Cover |
Stable Aim |
MA 245 |
Mobility, Hit, Range, Buff |
Overwatch |
MA 246 |
Action, Extra Attack, Trigger, Reaction |
Boomerang |
MA 24D |
Passive, Throw, Extra Attack, Trigger |
Hardening |
MA 250 |
HP, Cheat Death, Endure, Cheat Death, Reaction, Effortless |
Defense Adept |
MA 251 |
AC, Reaction, Trigger |
Armor Adept |
MA 252 |
AC, Armor |
Oppose |
MA 253 |
Reaction, Trigger, Effortless, Resist, Damage |
Block |
MA 254 |
Hit, Trigger, Reaction, DR, Block, Stamina, Hit, Trigger, Reaction, DR, Parry, Stamina |
Intercept |
MA 255 |
Trigger, Reaction, Hit, Save, Trigger, Reaction, Move |
Cover |
MA 256 |
Trigger, Reaction, Redirect, Hit, Trigger, Reaction, Move |
Dual Wielding Medium Weapons |
MA 270 |
Passive, Hit, Dual Wield |
Spellsword |
MA 272 |
Ability, Action, Spell, Attack |
Attack and Defend |
MA 273 |
Action, Style, Defend, Trigger, Style, Buff, Damage |
Trade Blows |
MA 274 |
Passive, Extra Attack, Trigger |
Counter Spell |
MA 275 |
Passive, Extra Attack, Trigger |
Combo |
MA 276 |
Dual Wield, Hit, Damage |
Endurance Training |
MA 290 |
Stamina |
Desperation |
MA 291 |
Stamina, Bloodied |
Physical Expertise |
MA 300 |
Skill, Expert, Passive, Attack, Damage |
Unarmed Combat Expertise |
MA 310 |
Hit, Expert, Attack |
Melee Weapon Expertise |
MA 311 |
Hit, Expert, Attack |
Ranged Weapon Expertise |
MA 312 |
Hit, Expert, Attack |
Mastered Lethality |
MA 321 |
Crit, Damage, Crit, Melee, Area |
Precise Attack |
MA 323 |
Attack, Ability, Advantage |
Accurate Attack |
MA 324 |
Action, Hit |
Opportunist |
MA 332 |
Ability, Trigger, Reaction |
Obstruct |
MA 333 |
Passive, Mobility, Debuff |
Dueling 3 |
MA 33E |
Passive, Damage, Style |
Impervious |
MA 350 |
HP |
Defense Expertise |
MA 351 |
AC, Reaction, Trigger |
Armor Expert |
MA 352 |
AC, Armor |
Power Through |
MA 353 |
Trigger, Effortless, Reaction, Self, Save |
Perfect Block |
MA 354 |
Ability, Trigger, DR |
Block Blast |
MA 355 |
Reaction, Trigger, Health, Reflex, Save, Self |
Energy Reserves |
MA 390 |
Stamina |
Physical Mastery |
MA 400 |
Skill, Mastery, Passive, Attack, Damage, Mobility |
Unarmed Combat Mastery |
MA 410 |
Hit, Utility |
Melee Weapon Mastery |
MA 411 |
Hit, Utility |
Ranged Weapon Mastery |
MA 412 |
Hit, Utility |
Perfect Lethality |
MA 421 |
Crit |
Perfect Fatality |
MA 422 |
Crit, Damage |
Unerring |
MA 423 |
Miss, Reroll, Hit |
Feint |
MA 424 |
Miss, Buff, Hit |
Staggering Strike |
MA 431 |
Melee, Attack, Hit, Technique, Health, Save, Debuff |
Ground Pound |
MA 432 |
Attack Extra Targets, Area, Earth, Form |
Sleeper Hold |
MA 433 |
Action, Health, Save, Sleep |
Blade Flash |
MA 434 |
Technique, Melee, Ranged, Debuff, Blind, Health, Save |
Throat Strike |
MA 435 |
Technique, Hit, Anti-Magic |
Dueling 4: Supreme Confidence |
MA 43E |
Passive, Damage, Style |
Drop Shot |
MA 440 |
Ranged, Hit, Technique, Health, Save, Prone |
Adamant Body |
MA 450 |
HP, Cheat Death |
Ultimate Defense |
MA 451 |
Cheat, Trigger, Reaction |
Armor Mastery |
MA 452 |
AC, Armor |
Just a Flesh Wound |
MA 453 |
Trigger, Passive, Reaction, Hit, Resist |
Anticipation |
MA 454 |
Ability, Fast Action, Trigger, Defense |
Blast Reflection |
MA 455 |
Reaction, Spell, Save, Redirect |
Marathoner |
MA 490 |
Stamina |
Healing 1: First Aid |
TH 100 |
Skill, (Crafting Emphasis), Training, Item |
Smite |
TH 110 |
Action, Spell, Blast, Ranged, Long Range, Social, Save, Light, Lightning, Damage, Action, Spell, Blast, Ranged, Long Range, Health, Save, Light, Lightning, Damage, Cantrip |
Heal |
TH 120 |
Action, Spell, Melee, Heal |
Cleanse |
TH 121 |
Action, Spell, Ranged, Status Heal |
Break Curse |
TH 122 |
Action, Spell, Ranged, Status Heal, Action, Spell, Ranged, Status Heal |
Bless |
TH 130 |
Action, Spell, Ranged, Enchantment, Buff, Hit, Test |
Ward |
TH 131 |
Action, Spell, Ranged, Enchantment, Buff, AC, Save |
Spirit Armor |
TH 132 |
Action, Spell, Self, Enchantment, Buff, AC, Armor, Resist, Light, Dark |
Curse |
TH 133 |
Action, Spell, Curse, Area, Enchantment, Debuff, Hit, Test, Save, AC |
Detect Spirits |
TH 150 |
Spell, Self, Area, Enchantment |
Intervention |
TH 161 |
Spell, Trigger, Reaction, Hit, Save, Health, Reflex |
Offensive Support |
TH 162 |
Ability, Action, Attack, Heal, Buff |
Gleam |
TH 165 |
SP, Spell, Action, Buff, Light, Damage, Heal |
Wholeness |
TH 166 |
Passive, Damage, HP |
Spiritual Energy |
TH 190 |
SP, SP, Heal, SP, Spell, Enchantment, Light, Action, Utility, Skill, Training |
Healing 2: Indications and Interventions |
TH 200 |
Skill, Adept, Item |
Judgment |
TH 210 |
Action, Spell, Blast, Ranged, Long Range, Area, Social, Save, Light, Lightning, Damage |
Aura of Radiance |
TH 212 |
Action, Spell, Self, Area, Social, Save, Light, Damage, Blast, Enchantment |
Divine Punishment |
TH 213 |
Action, Spell, Ranged, Enchantment, Curse, Taunt, Light, Damage |
Lightwall |
TH 214 |
Spell, Action, SP |
Heal 2 |
TH 220 |
Spell, Upgrade, Ranged, Long Range, Area, Heal |
Awakening |
TH 231 |
Action, Spell, Ranged, Enchantment, Buff, Light, Damage, Effort |
Aura of Safety |
TH 233 |
Action, Spell, Area, Enchantment, Buff, Save |
Aura of Protection |
TH 234 |
Action, Spell, Area, Enchantment, Buff, HP, Redirect |
Thorns |
TH 235 |
Action, Spell, Ranged, Enchantment, Buff, Physical / Light, Damage |
Higher Purpose |
TH 237 |
Trigger, Self, Spell, Effort, Subtle |
Divine Protection |
TH 238 |
Rection, Trigger, Effortless, Passive, Self, Save, Reroll |
Holy Shield |
TH 239 |
Spell, Trigger, Reaction, Ranged, Damage, Buff, Flash Enchantment |
Sanctuary |
TH 250 |
Action, Spell, Melee, Enchantment, Area, Buff, Debuff |
Condemn the Unholy |
TH 251 |
Action, Spell, Blast, Ranged, Social, Save, Light, Damage, Enchantment, Fear, Terror |
Wrath |
TH 260 |
Spell, Melee, Uncounterable, Light, Lightning, Fire, Damage, Buff |
Revelation |
TH 261 |
Fast Action, Spell, Melee, Health, Save, Enchantment, Curse, Debuff, Damage |
Fast as Lightning |
TH 262 |
Action, Spell, Self, Enchantment, Buff, Mobility |
Aura Projection |
TH 263 |
Move, Spell, Self, Uncounterable, Undispellable, Flash Enchantment, Buff, Range |
Circle of Blows |
TH 264 |
Melee, Area, Attack Extra Targets, Form |
Gleam 2 |
TH 265 |
Passive, SP, Spell, Action, Buff, Light, Damage, Heal |
Wholeness 2 |
TH 266 |
Passive, Damage, HP |
Inhuman Prowess |
TH 267 |
Action, Spell, Self, Enchantment, Test, Buff |
Spiritual Refinement |
TH 290 |
SP, SP, Skill, Training |
Spirit Boost |
TH 2M2 |
Trigger, Upgrade, SP, Damage |
Healing 3: Pharmaceuticals |
TH 300 |
Skill, Expert, Item |
Almighty Judgment |
TH 310 |
Passive, Spell, Upgrade, Area, Heal |
Heal 3 |
TH 320 |
Spell, Upgrade, Enchantment, Heal |
Preordain |
TH 331 |
Trigger, Reaction, Ranged, Buff, Hit |
Seal of Divine Favor |
TH 332 |
Action, Spell, Melee, Enchantment, Seal, Buff, Reroll, Hit, Test, Save |
Seal of Safety |
TH 333 |
Action, Spell, Melee, Enchantment, Seal, Buff, Save |
Seal of Sacrosanctity |
TH 334 |
Action, Spell, Melee, Enchantment, Seal, Buff, Miss |
Resist |
TH 335 |
Trigger, Reaction, Spell, Ranged, Flash Enchantment, Buff, Resist, Elemental, Affinity |
Protection From Spirits |
TH 350 |
Action, Spell, Melee, Enchantment, Buff, Hit, Resist, Save |
Brutal Wrath |
TH 360 |
Passive, Damage, Light |
See the Threads |
TH 361 |
Action, Spell, Enchantment, Buff, Hit, Advantage, Reroll |
Light as a Feather |
TH 363 |
Action, Spell, Self, Enchantment, Permanent, Undispellable, Buff, Mobility, Mobility, Jump, Mobility, Skill, Mobility, Skill, Jump, Mobility, Skill, Damage, Jump, Ability, Jump, Mobility |
Gleam 3 |
TH 365 |
Passive, SP, Spell, Action, Buff, Light, Damage, Heal |
Wholeness 3 |
TH 366 |
Passive, Damage, HP |
Heroic Sacrifice |
TH 390 |
SP, Passive, SP, Reaction, Skill, Training |
Double Spirit Boost |
TH 3M2 |
Passive |
Healing 4: Radical Treatments |
TH 400 |
Skill, Mastery, Item, Item |
Divine Pulse |
TH 411 |
Fast Action, Spell, Self, Heal, Light, Damage |
Ultimate Heal |
TH 420 |
Spell, Upgrade, Heal |
Revive |
TH 423 |
Action, Spell, Melee, Revive, Heal |
Angel Wings |
TH 430 |
Action, Spell, Buff, Mobility, Utility, Wind |
Seal of Anastasis |
TH 431 |
Spell, Melee, Enchantment, Seal, Buff, Cheat Death, Revive, Heal |
Holy Avenger |
TH 432 |
Cheat Death, Trigger, Fast Action, Spell, Self, Uncounterable, Enchantment, Buff, Revive |
Demon Hunter |
TH 450 |
Spell, Melee, Enchantment, Buff, Crit, Light, Damage |
Expel |
TH 451 |
Spell, Area, Light, Enchantment |
Clone Mantra |
TH 460 |
Action, Spell, Mobility, Attack Extra Targets, Summon |
Five Point Palm Exploding Body Technique |
TH 461 |
Melee Hit Technique, Spell, Melee, Area, Health, Save, Enchantment, Debuff, Fire, Damage |
Ultimate Gleam |
TH 465 |
Passive, SP, Spell, Action, Buff, Light, Damage, Heal |
Wholeness 4: Perfect Pristinity |
TH 466 |
Passive, Damage, HP |
Spiritual Determination |
TH 490 |
SP, SP, Trigger, Skill, Training |
Full Incantation |
TH 4M1 |
SP, Metamagic |
Triple Spirit Boost |
TH 4M2 |
Passive |